OSM Game Features : Chatroom - Suggestions
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Hello !
I will describe whole problem of the unequal fight in this game.
In this game, you don't set up your lineup and tactics the last seconds before the match, but during the match! And it can be basically changed in the 89th minute of the game, just before the final referee whistle blows. Manager can win the match by changing all tactics and formations during the match (at the end of the match), scoring 5 goals in a minute - that's a laugh, as changing tactics at the end of the simulation should only matter in the last minutes of the game, not the whole game .
The guys from Sparta want to quit the game, basically everyone starts to think about it, because in fact this game is annoying in a long term and it should be changed, tell me, can you help me in anyway - to properly write and report it? Supporting this idea to some extent.
That manager style differs too much from real football.
What coach does not know until the last seconds how to play, what formation, tactics and line-up?
What coach changes everything a few seconds before the match (before the end of the match really) and is able to re-tune his players, and win a game easily?
I know, it's just a game and manager/game reality, but it should be limited. For example, you have to set the starting line (formation and line-up) at the time of the match, you can correct the details up to 5 minutes afterwards. Then the score and the tactics and changes made are displayed. But probably not at OSM.
The point is that when the match starts at 23:00hr, after this time, it is not possible to change at least the formation and style of the game, the correction with sliders could be fine. At 22:59hr you see the spy analytics' final info, and that's it.
Let's equalize the chances for both managers, not that Mr. Joe knows the engine in the league up to every second. As then the match that started at 23:00hr continues and lasts because, for example, the results will be ready at 23:30hr and Mr. Joe is waiting and changes all settings to counterattack at 23:29. I'm without chances for any change and I know I lost because the results are ready in seconds.
There is also another side to it as having battles with other far away nationalities we used to have the simulations at 3:00am with the results at 3:30am, and there is no chance to wait for their last changes if it's daytime in their country. People waking up at 6am won't be able to wait until the last change.. All hard work, building the squad and time spent doesn't matter.. it's fucked up, no results and no fun in the game..Let's introduce some changes, maybe an idea with a break of 15 minutes during the match, and then maybe the possibility of changing formation and sliders for the second half, and then no changes during the second half as well. The match starts at 23:00, and whether it last 2 hours or 40 seconds, formation and starting line-up changes are blocked for the entire match or, as I mentioned earlier, to the first half. Let have a message popped up from the app, so far you can see when the first half finished and then you can change something..
It is known that football has its own rules, if someone uses 3 changes in these 15 minutes, and then catches injury, it is difficult to finish in 10, but it's the managers' choice whether he changes any player or not. It can be only formation and sliders allowed only, or players as well - there are many ways to make the gamer better.Or I have a better and simpler idea.
Let them leave this system, etc.The idea is to solve this unequal game.
Match starts at 23:00 and the game is in progress, you can change the setting as before, but without the help of the scout - the scout should be able report the information to the start of the match, i.e. 23:00 and this is it - no more new information, all you got by 23:00 is that they will play 442 shots aggressively, etc. and after this zero information, and you have to rely on your instincts now.
Then whether the simulation will last 30 minutes or even an hour, let everyone do what they want, let them change their settings during the match as much as possible even in the last seconds, but this game will be even, because everyone will have the opportunity to refer to the spy who he gave the information to the last moment before start of the match, or to think without help, use his brain. Maybe the opponent knows that I want to play 433a, he will play 451, so I will go 523b, but he may think the same, I will come out 5311 because maybe he thinks I will play 523b, then I will play 451. You may be smarter, or you may lose. Even having the final simulation at 2:30am, I'm in at 2:10am, position myself, and go to sleep peacefully, and it does not matter that the match lasts until 4 or so because that's only when the results are - no more new information for the opponent.
Or, as I said - only a change that once the match start, you can only adjust the game style sliders, and that's it. Or let's take a step forward for our society and help improve the game to make it fair play.Game administrators say that it is okay to change in last minute before the game starts. Well, that would be 100% OK, But it should work in a way that when the match starts at 23, the last minute is at 22:59, not during the game. As the result pop out at 24:00, it is then easy to outsmart the system and changer everything at 23:59 .
This is not a change in the last seconds before the match but the last second before the end of the match / referee's whistle. This last second change during the game in OSM can do so much that you win a game, that you would lose if you didn't change the formation and everything in the last minute of the game. -
@seba191995 interesting, I think this idea is worth considering
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I think the point of you making a league 1 season is to either protect leagues from being over-dominated or make managers explore more. I think you could probably increase the contracts to 2 or 3 seasons, where u would also play Winner's Cup (CWC from here on) along with League and Cup (like in real life), and managers who fail to accomplish OBJs get fired. And also make a junior CWC (i.e. Europa League) for 5th to 7th.
Just a more realistic suggestion, because it is somewhat bothering that u invested so much in a squad u would only use for at most 60 days. -
in the fantasy league its better to have a budget of 150-200mil without transfers, this now is not a fantasy league it could be called -> `` make the squad just to start the competition '' because already on the fifth day 80% of the players will be sold and dont be in your fantasy squad
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Might seem unnecessary but actually important,
We should be able to see other crews's current battles and battle history in web based osm. Just like in mobile version osm. Do not think it would really hard to implement it imo.
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Hi
Group crews should be able to add, invite 25 players per group
I'm not talking about playing 5 battles, but such a reserve of 5 players would be useful, it would give more opportunities, because someone always wants to rest.
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@seba191995 What is the purpose of having 25 players in a crew and not playing 5 battles????
Most of crews would have 25 players to play 5 battles.
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admin: please reduce the training duration permanently. its too long, for a cup league we do not get much time to train the players and before they get any better we are already knocked out, thanks
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@abed-ayub I think the request is very reasonable
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Hi, I would like to give some suggestions to GameBasics for OSM. Players should be having official positions like Messi for right winger, Ronaldo as striker, van Dijk as centre- back etc.
They should also put player stats like van Dijk with 95 tackling, Adama Traoré with 97 speed etc. -
@vinayak-singh-mehra wanna transform OSM into FM?
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I suggest that, primarily wingers and second strikers have the opportunity to play in the offensive part of the midfield, that is, that no red color appears in that position.
Of course, this also applies to defenders who play in midfield in formation 352, as is the case with Hakimi, Cuardado ... All winger and second strikers in real life play in midfield in formation 4231. I will give an example of Bayern's line-up: Neuer- Pavard, Süle, Alaba, Davies- Kimmich, Goretzka - Sane (forward and OSM), Müller (forward), Gnabry (forward) - Lewandowski. Someone who likes to play 4231 can’t put together a team in OSM from these players -
@vinayak-singh-mehra said in OSM Game Features : Chatroom - Suggestions:
Hi, I would like to give some suggestions to GameBasics for OSM. Players should be having official positions like Messi for right winger, Ronaldo as striker, van Dijk as centre- back etc.
They should also put player stats like van Dijk with 95 tackling, Adama Traoré with 97 speed etc.I would also suggest that players should have a potential. Like Nick Pope having an 81 rating would have potential of 85 rating. Players should be having official utility positions too. Like Joshua Kimmich, a central defensive midfielder can also play as a right back. If you use real utility positions of players in OSM, this game would become better than FIFA Mobile in the topic of utility positions. As in FIFA Mobile, players having same real position have same utility positions. Actually, players with same real position are likely to have different utility positions.
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Hi,
Can Gamebasics please turn off the popups in the top right of the screen (on ios ipad)?
When you buy a player, sell a player, place on transferlist, pull from transferlist...
Its getting annoying. -
I have seen that when we win a game, we get about 300 medals or numbers very close to it. When we lose a game, our medals are decreased about 900 or numbers very close to it. This isn't fair! If we lose a game, we lose approximately the medals we earn in 3 matchdays! This makes earning medals hard. So I suggest that on losing, only 500-550 medals should be decreased.
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I would suggest that there in the statistics, there should be for clean sheets alongside assists and goals. Also, in statistics there is only one achievement which is the top scorer. There should be of top assists and top clean sheets.
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Would it be nice if we take off some of the time or not put none at all????1
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Hi everyone! The number of players that are being sent off with green or blue ref is ridiculous! And then you have teams that go Agressive or Recklesss with red ref and have no players sent off. Please, do something!