World Youth Academy Cup (WYAC)”
International Youth Tournament.
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General Features:
Number of entrants: Minimum 32 - Maximum 32.
Format: Swiss format.
Start date: October 30.
Total estimated battles: 7.
Scoring system: Battlepedia.
Competition format:
If there are more than 32 groups registered, a preliminary round will be played, based on the order of arrival at the time of registration.
First round: There will be 16 direct matches, pairings will be random.
Second round: The winners' losers will be divided into separate brackets. The winners will face each other as well as the losers. The losers from the losers' bracket will be eliminated, while the winners will face the 8 losers from the winners' bracket, and the 8 losers will be eliminated. Winners of the winners' bracket will advance directly to the round of 16.
Third Round: In this third round, the eight losers from the second round of the winners' bracket will face the eight winners from the second round of the losers' bracket.
Knockout Stage: The eight winners will face the eight winners from the third round in the round of 16, quarterfinals, semifinals, and, consequently, the final.
Pairing:
First Round: Will be by random draw.
Second Round: Matchups will be by random draw, just like in the first round.
Third Round: Matchups will be decided by points difference in the third round, and the team with the most points advantage will face the team with the most points deficit.
Knockout Zone: The round of 16 will be decided by random draw, and the quarterfinals and semifinals will be determined by the bracket in which they are placed.
Battlepedia Scoring System 5v5
Base Points: 125 pts
Goal Achievement: 13 pts
Position Above Goal: x18 pts
Position Below Goal: x-18 pts
League Points: x4 pts
Goal Difference: x2 pts
League Position Bonuses:
1st Place: 100 pts
2nd Place: 45 pts
3rd Place: 20 pts
League Position Penalties:
8th Place: -20 pts
9th Place: -45 pts
10th Place: -100 pts
League Rules:
League: Friendly Battle
Cup: No
Transfers: Yes
Training Camp: Yes (depending on goal)
Secret Training: Yes (unlimited)
Timers: No
Fund Compensation: No
Inventory: No
Training Campuses
The following training campus limits are set per manager and battle:
Goal 1 - 0 Campuses
Goal 3 - 1 Campus
Goal 5 - 2 Campuses
Goal 7 - 2 Campuses
Goal 9 - 2 Campuses
It will not be necessary to report campus usage; each group will be responsible for accounting for the number of campuses used and received.
The use of extra campuses will be considered a penalty. Each extra campus will be penalized with a -250 point penalty.
Limit on Campuses Received (2 Campuses)
Example: Goal 5 cannot receive more than 2 campuses; using more than two campuses for a single team carries a -100 penalty.
League Creation:
a. If the league is created If the league is not invited, the group that created the league will receive a penalty of -200 points and must recreate the league on the day they are allowed to resign from the erroneous league.
b. The manager who created the league must have the flag corresponding to their nationality and/or country they represent displayed on their profile to avoid confusion with the creation times.
c. All invitations must be sent at the exact time the league is created.
d. For every hour after the stipulated creation time, the group that created the league will be penalized with -50 points for the first 2 hours. If this time is exceeded, the group that created the league will receive a penalty of -200 points and must create the league the following day, respecting the same schedule.
e. If the moderator who created the league does not invite the rival, their group will receive -50 points for each uninvited manager if the incident is remedied within 2 hours of the league being created. This penalty will be multiplied by 2 for each hour that passes until they are invited (in the case that If the invitation was sent late, it is recommended to take a screenshot when the invitation has been sent. Until all invitations have been sent, the creating group will be penalized with -50 points for each transfer made.
f. Selecting a team that is not yours will be penalized with -50 points if it is a teammate's team. If the selected team is a rival's team, the penalty will be -200 points and the league will have to be created again (the group that chooses a rival's team, causing the league to be created again, will be responsible for creating it).
American vs American:
Simulation preference:
– Between 9 and 10 PM
– Between 8 and 9 PM
– Between 7 and 8 PM
– Between 6 and 7 PM
League creation:
– Between 5 PM – 6pm
– Between 4pm – 5pm
– Between 3pm – 4pm
– Between 2pm – 3pm
European vs American/European
Simulation preference:
– Between 9pm – 10pm
– Between 8pm – 9pm
– Between 10pm – 11 PM
League Creation:
– between 9 PM – 10 PM
– between 8 PM – 9 PM
– between 10 PM – 11 PM
Asian vs. American
The preferred time for simulation and creation will be decided by the organizers.
Lineups:
a. A manager who participates in a round of this WYAC edition representing a group may not participate again representing a different group.
b. If a group posts its lineup after the deadline, it will be penalized with -100 points. The absence of a captain and/or a potential moderator, if applicable, will be penalized with -50 points.
c. When uploading a lineup, the flag corresponding to the nationality represented by the PM must be displayed if the creator is the manager. The absence of this flag corresponds to a -50 point penalty.
d. A manager change to the roster is permitted once the roster posting period has ended; however, it must be made no later than 24 hours before the league creation period begins. Any subsequent change will result in a minus 50-point penalty, as will a second roster change.
e. At the start of the league, each manager must be a member of the corresponding group. Otherwise, the group will be penalized with a minus 50-point penalty for the irregular roster violation.
f. A group may replace a member of their team who has resigned or been banned for inactivity at any time, although this will result in a corresponding penalty on the Spreadsheet. As long as they are not replaced, their team's points will be counted as 0, unless the score is negative, in which case it will remain the same. If a replacement is not possible because the team is in the final days of the battle, no action will be taken. Infractions committed by the team without a manager will be counted like those of any other member of the group.
g. If a manager's nickname posted on the roster changes before the end of the league, their group will be penalized with -50 points for each name change.
h. When posting a group's roster, all nicknames participating in the battle must be spelled correctly; otherwise, the group in the corresponding battle will be penalized with -50 points for each incorrect nickname.
Penalties applicable to the spreadsheet:
There is a 24-hour time limit for reporting an infraction; after this time, the report will be considered void.
The penalties automatically applied by the Spreadsheet are as follows:
1st and 2nd offenses: -50 points each
3rd and 4th offenses: -100 points each
5th offense and after: -200 points each
Purchases can be made from the league's creation, once all invitations have been sent.
• Purchasing players from another manager is prohibited.
• Purchasing Legend players is prohibited.
• Instant sales are permitted at all times.
• Playing friendly matches against a rival team is prohibited.
• Replacing a manager, from the league's creation to its end, is permitted in the event of resignation or inactivity, but will be penalized with -100 points for each case.
General:
a. The organizers will upload the partial results midway through the league. Once the league is over, the winning group will have 24 hours until the final matchday to publish the table with confirmation from their opponent. For every 24-hour delay without the winning group publishing the result, a penalty of -100 points will be applied.
b. If the winning group uploads the final table with an incorrect result, they will receive a first warning. The second time they will be penalized with -100 points based on the overall difference (not on the round's battle), the third time the penalty will be -200 points, and so on.
c. They may use any other spreadsheet other than the one provided by the organizers, as long as the Battlepedia 5v5 formulas and values are respected.
d. If there is no agreement on the result between both groups, the organizers will resolve the case and publish the table personally.
e. When a team is without a manager, offers cannot be accepted or made. Each violation of this rule will be penalized with -50 points.
f. Any manager who leaves their group must rejoin it before the end of the battle or will be considered a quitter, even if they remain active in the battle.
g. The league moderator cannot expel any inactive manager without express authorization on a case-by-case basis from the organizers. In the event of any event that disrupts the competition or disadvantages some participants to the benefit of others, the organizers reserve the right to take appropriate action.
h. We remind all participants that failure to comply with the OSM Rules will result in immediate disqualification from the Tournament and the possibility of appropriate sanctions.
i. These rules include disruption of the competition through match-fixing, illegal transfers, and insulting or disqualifying other managers.
j. The official language of the tournament will be Spanish.
Here you can see the regulations in different languages
Invites were being sent out via in-game messenger, but if anyone hasn't received one yet, you can contact me at +505 7871 6623.
Organization: @pablobenjaminfc-0 - @miguelhurtado - @Hokage_