Game Updates
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@ruipsc5 According to you, what would be the criteria that defines the best OSM manager?
I agree with you, that when we've a rank, one of the goals of all players is climb as much as possible on the rank and if possible reach the top.
I don't agree that you can only achieve it playing only against CPUs, but I do agree that at this point is faster and 'safer'.
Measures to change it are being studied, as the above message says, based on the feedback we got from you guys. But you guys have to agree that it's just not possible that those changes happen overnight. It will take some time!@FeelStrikeX Sorry, if you got offended by the use of 'class' word, but I couldn't find a better word, since type seemed way worse to me and not all players that doesn't like it are old school... that's why I used class.
About your argument of those managers playing the game for years, as I mentioned above not all that dislike it play for several years, but we tried to minimise the 'loss' of all those players by converting MPs to Medals when we set them live. So a big majority of our users were never below level 3/4!About the sorting... it's still a work in progress, for now it still sorts by old system. Same as old MPs ranking being visible on Web profiles!
@majstor-matt
"ranking of the best""Manager Medals" ranking@specialone said in Game Updates:
@majstor-matt
"ranking of the best""Manager Medals" rankingYeah, its not important how we call it, but lets just try and have a fair and cheating-free top of the ranks. Give us "normal people" a chance to reach top 50 in a fair way, without closing our leagues and filling them with bots and multi accounts.
Do that, and do some work on these situations when you lose against managers from same division as some before me have said and I am sure this system has a chance of getting some positive feedback.
Thank you for your feedback and thanks for letting us know that our oppinions are at least read and forwarded to people in charge of making this big changes
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@ruipsc5 According to you, what would be the criteria that defines the best OSM manager?
I agree with you, that when we've a rank, one of the goals of all players is climb as much as possible on the rank and if possible reach the top.
I don't agree that you can only achieve it playing only against CPUs, but I do agree that at this point is faster and 'safer'.
Measures to change it are being studied, as the above message says, based on the feedback we got from you guys. But you guys have to agree that it's just not possible that those changes happen overnight. It will take some time!@FeelStrikeX Sorry, if you got offended by the use of 'class' word, but I couldn't find a better word, since type seemed way worse to me and not all players that doesn't like it are old school... that's why I used class.
About your argument of those managers playing the game for years, as I mentioned above not all that dislike it play for several years, but we tried to minimise the 'loss' of all those players by converting MPs to Medals when we set them live. So a big majority of our users were never below level 3/4!About the sorting... it's still a work in progress, for now it still sorts by old system. Same as old MPs ranking being visible on Web profiles!
@majstor-matt
"ranking of the best""Manager Medals" ranking@specialone
Can you (or someone else from the staff) please respond to my message about transfer workers that take place just before match time? See my post at 13:10 in this topic: https://forum.onlinesoccermanager.com/post/1126035I hope the staff won't miss this message now that the discussion about medals started again here.
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@feelstrikex I'll use your league to try to clarify some misunderstandings (at least it's what it looks to me)
I'll use a different image from your manager list, with more info to help
- Why do you have so many negative points and others so many positive points?
Some time ago you were on exact same division as all other managers on your league
When in lower divisions you get way more medals per victory and lose a lot less on every draw/defeat
The more you climb Divisions the harder is to win medals and the easier is to lose them! Which is natural because it's expected that you're 'better' and more experienced manager than someone that is on a lower Division!-
Medals shown on Manager List are the sum of ALL medals you earn/lost since league started. It doesn't take into account (at this point) end of season Medals (prize) that is calculated based on several factors with a bigger incidence on final position Vs goal. On old MPs system, you'll see there the Points you'll get at the end of season, including already end of season points.
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On last match of the season, you get performance medals together with the medals won/lost on your last Match. These medals will take into account several factors, such as goal, position, number of teams, number of matches played, number of active managers, etc, etc...
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Medals shown on Manager list were already added/removed from your total. It's not something that will be added/removed at the end of season as it was on MPs system.
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If you chose to resign a league, you wouldn't have wasted time on that league, because your medals were already added to your total, while on old system, you needed to stay until the end of season to get the manager points conquered!
@specialone said in Game Updates:
- If you chose to resign a league, you wouldn't have wasted time on that league, because your medals were already added to your total, while on old system, you needed to stay until the end of season to get the manager points conquered!
that's stupid! ofcours you need to play a full season to earn your points. This will only provide to more 'competition hoppers' and empty competitions.
Thank you, GameBasics! (btw i was being sarcastic)
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@ruipsc5 There's already a difference when you play against a lower division manager or an higher division manager, but as you pointed it's probably a bit too small, so yes, we'll be working on balance it a bit more
@alfonzso_nl192 said in Game Updates:
....This will only provide to more 'competition hoppers' and empty competitions.
That's your point of view, but if you look at the bigger picture, you may see that some users just join one league, play a couple matches and resign. Now they will think twice before doing it, because they will risk to lose those matches and will lose medals on the process, so maybe they will start joining leagues from the start and improve their teams on prep days to minimise risks of losing matches. Also they probably wait for last match to get end of season reward to minimise Medals lost during league...
So at the end, maybe the effect will be the opposite of what you were saying. You just need to wait and see how users will behave -
@ruipsc5 There's already a difference when you play against a lower division manager or an higher division manager, but as you pointed it's probably a bit too small, so yes, we'll be working on balance it a bit more
@alfonzso_nl192 said in Game Updates:
....This will only provide to more 'competition hoppers' and empty competitions.
That's your point of view, but if you look at the bigger picture, you may see that some users just join one league, play a couple matches and resign. Now they will think twice before doing it, because they will risk to lose those matches and will lose medals on the process, so maybe they will start joining leagues from the start and improve their teams on prep days to minimise risks of losing matches. Also they probably wait for last match to get end of season reward to minimise Medals lost during league...
So at the end, maybe the effect will be the opposite of what you were saying. You just need to wait and see how users will behave@specialone said in Game Updates:
@ruipsc5 There's already a difference when you play against a lower division manager or an higher division manager, but as you pointed it's probably a bit too small, so yes, we'll be working on balance it a bit more
A bit too small you say
Thats understatement of the year
There simply must be noticable and big difference, just as we need to notice a big difference when we are playing with goal 16 team in Spain, or if we play with Real Madrid. Currently sadly, there is no initiative and logic for anyone to take weak teams, and league will be even more empty than they are now
Oh and yeah, great to hear that you will be working on it, thanks
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@ruipsc5 There's already a difference when you play against a lower division manager or an higher division manager, but as you pointed it's probably a bit too small, so yes, we'll be working on balance it a bit more
@alfonzso_nl192 said in Game Updates:
....This will only provide to more 'competition hoppers' and empty competitions.
That's your point of view, but if you look at the bigger picture, you may see that some users just join one league, play a couple matches and resign. Now they will think twice before doing it, because they will risk to lose those matches and will lose medals on the process, so maybe they will start joining leagues from the start and improve their teams on prep days to minimise risks of losing matches. Also they probably wait for last match to get end of season reward to minimise Medals lost during league...
So at the end, maybe the effect will be the opposite of what you were saying. You just need to wait and see how users will behave@specialone You can count on us to help GB to improve the logic.
To balance it more is a key point, because it's really frustrating to win a league with a small team and still end up with negative medals.
All you have to do is to think as a competitive player.
Just look at this:
It's the Portuguese Regional Championship, so it's competitive.
The league is full with 8th and 9th division players.
I won 5 out of 7, including the last 5.
I have -1.584 Medals.
To get positive medals I must win the next 7 matches... without losing any. And we know how difficult it is to acheve that.
This means that all the managers will probably end with negative medals, depending on the end of season bonus.So all we are asking is that GB takes in consideration this reality.
If I play with a 2nd Division player and lose... punish me hard. But If I play against a pair, just punish me softly.
Thanks in advance!
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@Majstor-Matt Do you've an account on OSM NL? If not, create a new one and you'll see that in lower divisions the difference is quite big
Again, you guys are forgetting the key point here:
The higher you're the harder is to get medals and the easier is to lose them. After all on Top Divisions you're supposed to be:- 7 - Word Star
- 8 - Icon
- 9 - Boss
- 10 - Legend
@ruipsc5 You're also forgetting that Medals are not same as MPs and that you see total medals earn so far.
If you lose 4/5 matches, total medals in a league for a manager on Division 9 or 10, depending on how many human managers league has, you should end up with negative medals. If you draw 10 matches and no defeats, it will be totally different, you should end in positive.What if we replace that value by the expected end of season reward? Will it make any difference?
But I'm pretty sure that after last match you'll get 2 or 3K (if not more) as a end of season reward!
Again, I would like to state that we're looking into fine tuning / balance these values, but you're only looking at the higher division medals, where it's expected that you win pretty much ALL matches.
Do you guys really think that a 'linear' system common to all levels would make more sense? Where no matter which division you and your opponent are, you should always win huge amounts of medals and lose only a few?
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@Majstor-Matt Do you've an account on OSM NL? If not, create a new one and you'll see that in lower divisions the difference is quite big
Again, you guys are forgetting the key point here:
The higher you're the harder is to get medals and the easier is to lose them. After all on Top Divisions you're supposed to be:- 7 - Word Star
- 8 - Icon
- 9 - Boss
- 10 - Legend
@ruipsc5 You're also forgetting that Medals are not same as MPs and that you see total medals earn so far.
If you lose 4/5 matches, total medals in a league for a manager on Division 9 or 10, depending on how many human managers league has, you should end up with negative medals. If you draw 10 matches and no defeats, it will be totally different, you should end in positive.What if we replace that value by the expected end of season reward? Will it make any difference?
But I'm pretty sure that after last match you'll get 2 or 3K (if not more) as a end of season reward!
Again, I would like to state that we're looking into fine tuning / balance these values, but you're only looking at the higher division medals, where it's expected that you win pretty much ALL matches.
Do you guys really think that a 'linear' system common to all levels would make more sense? Where no matter which division you and your opponent are, you should always win huge amounts of medals and lose only a few?
@specialone said in Game Updates:
@Majstor-Matt Do you've an account on OSM NL? If not, create a new one and you'll see that in lower divisions the difference is quite big
Again, I would like to state that we're looking into fine tuning / balance these values, but you're only looking at the higher division medals, where it's expected that you win pretty much ALL matches.
Do you guys really think that a 'linear' system common to all levels would make more sense? Where no matter which division you and your opponent are, you should always win huge amounts of medals and lose only a few?
I understand that progression is much quicker on first couple levels, which is also ludacrous as people finish one league on every slot and are already level 5 almost lol
Nobody is saying that it shouldnt be bigger loss than gain on higher divisions, that is okay. Problem is that there must be a noticable difference whether I am playing against another "Boss", Legend" (call it whatever you like) or wheter I am playing a lvl 3 manager. If you implement that noticalbe difference even those cheaters at top will have to think of a new strategy because mainly all their imaginary opponents are max lvl 6 due to inactivity.
So for example, If I win vs lvl 10 manager while being lvl 10 on my own, lets say I get 200 medals. If I win vs lvl 3 manager while being lvl 10 myself I dont deserve more than 50 medals.
In other way If I as lvl 10 lose to another level 10 manager I should get negative medals, but considering I played against other lvl 10 manager that should be around -500 medals. If I , as lvl 10 manager, lose to a lvl 5 manager then feel free to take -2000 medals from me if needed. See what we mean? That is our main problem, and that is why these cheaters in top 50 have easy way of mantaining their ranking.
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@specialone said in Game Updates:
@ruipsc5 There's already a difference when you play against a lower division manager or an higher division manager, but as you pointed it's probably a bit too small, so yes, we'll be working on balance it a bit more
A bit too small you say
Thats understatement of the year
There simply must be noticable and big difference, just as we need to notice a big difference when we are playing with goal 16 team in Spain, or if we play with Real Madrid. Currently sadly, there is no initiative and logic for anyone to take weak teams, and league will be even more empty than they are now
Oh and yeah, great to hear that you will be working on it, thanks
@majstor-matt said in Game Updates:
@specialone said in Game Updates:
@ruipsc5 There's already a difference when you play against a lower division manager or an higher division manager, but as you pointed it's probably a bit too small, so yes, we'll be working on balance it a bit more
A bit too small you say
Thats understatement of the year
There simply must be noticable and big difference, just as we need to notice a big difference when we are playing with goal 16 team in Spain, or if we play with Real Madrid. Currently sadly, there is no initiative and logic for anyone to take weak teams, and league will be even more empty than they are now
Oh and yeah, great to hear that you will be working on it, thanks
Doesnβt anyone at Gamebasics play these leagues? Itβs not rocket science lmao.
Any leagues with a big difference in squad values these medals need to be done differently!
An example, (I donβt do screen shots) Iβm top of the league with G13 in CCW (community league) all roughly Division 9 on medals. Iβve only lost two gamesβ¦β¦β¦. The manager list shows I will get a massive 150 medals
loads are getting minus and at the end and losing games against all the same ranked managers
Personally I can ignore these medals, I donβt care if Iβm rank one, or ranked 500,00k!
But what is the most laughable is how many people will get to high division regarding medals and leave the game because of this. GB and the people what thought of this idea really havenβt thought this through at all. Changing manager points for this is one of the biggest mistakes they have done in the 8 years Iβve played the game. Greed takes over brains and this one is a massive mistake and still they canβt see it. Go to spec savers lads please
You really need to leave things alone that are not broken
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@Majstor-Matt Do you've an account on OSM NL? If not, create a new one and you'll see that in lower divisions the difference is quite big
Again, you guys are forgetting the key point here:
The higher you're the harder is to get medals and the easier is to lose them. After all on Top Divisions you're supposed to be:- 7 - Word Star
- 8 - Icon
- 9 - Boss
- 10 - Legend
@ruipsc5 You're also forgetting that Medals are not same as MPs and that you see total medals earn so far.
If you lose 4/5 matches, total medals in a league for a manager on Division 9 or 10, depending on how many human managers league has, you should end up with negative medals. If you draw 10 matches and no defeats, it will be totally different, you should end in positive.What if we replace that value by the expected end of season reward? Will it make any difference?
But I'm pretty sure that after last match you'll get 2 or 3K (if not more) as a end of season reward!
Again, I would like to state that we're looking into fine tuning / balance these values, but you're only looking at the higher division medals, where it's expected that you win pretty much ALL matches.
Do you guys really think that a 'linear' system common to all levels would make more sense? Where no matter which division you and your opponent are, you should always win huge amounts of medals and lose only a few?
@specialone If you replace it for the "expected" end of season award it would be more positive in terms of daily motivation, because you're not losing medals instantly and you will have to wait until the end of the season to earn your medals. Also, if you leave a league, you have to lose medals. For sure! I suggested that in one of the latest enquiries you guys made.
We don't want always win a huge amount of medals and lose a few. We just want a fair system where we lose a significant amount of medals when we play against lower divisions players, a not so significant amount of medals when we play against same division players and a lower amount of medals when we play against higher division players.
And relate it with your Goal vs Position status. If I am currently in a position above my goal or finish a league also above my goal in a league with 15 other active managers I simply just cannot have negative medals. But If I have a G13 Team and am currently 15th, then I have to be punished. It's not logic and it doesn't reflect the reality.
If you solve this problem the most part of your "problems" will end, because you will stop having negative or deconstructive feedbacks.
If you do it, all the players will believe that they can reach the top of the ranking if they occupy all the slots and perform well in all the slots.
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@specialone If you replace it for the "expected" end of season award it would be more positive in terms of daily motivation, because you're not losing medals instantly and you will have to wait until the end of the season to earn your medals. Also, if you leave a league, you have to lose medals. For sure! I suggested that in one of the latest enquiries you guys made.
We don't want always win a huge amount of medals and lose a few. We just want a fair system where we lose a significant amount of medals when we play against lower divisions players, a not so significant amount of medals when we play against same division players and a lower amount of medals when we play against higher division players.
And relate it with your Goal vs Position status. If I am currently in a position above my goal or finish a league also above my goal in a league with 15 other active managers I simply just cannot have negative medals. But If I have a G13 Team and am currently 15th, then I have to be punished. It's not logic and it doesn't reflect the reality.
If you solve this problem the most part of your "problems" will end, because you will stop having negative or deconstructive feedbacks.
If you do it, all the players will believe that they can reach the top of the ranking if they occupy all the slots and perform well in all the slots.
@ruipsc5
I totally agree with the proposed changes you suggest regarding the medals you gain/loose related to the opponents strength/division and also your own goal/position. This would make more sense for everyone.But I do not see any point in trying to obtain a good overall ranking anymore (other than 'eternal' glory), after GB has sacked the Top100 achievement.
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@ruipsc5
I totally agree with the proposed changes you suggest regarding the medals you gain/loose related to the opponents strength/division and also your own goal/position. This would make more sense for everyone.But I do not see any point in trying to obtain a good overall ranking anymore (other than 'eternal' glory), after GB has sacked the Top100 achievement.
@bvbperegrinus_nl Hey! Thanks for the feedback.
It will be a new and different ranking where you have to perform really well and be really active in the game.
It's important that the new players feel they can achieve the top of the ranking in 6 to 12 months. If it's impossible to reach it or it takes years to achieve it... then they will not be interested.
I see it like the ATP Tour. If you win the Masters 1000 and the Grand Slams tournaments you know you will reach the top of the ranking. It can be the same here as long as you play in competitive leagues with active players.
Thanks!
PS - Good luck for the game against the Czech Republic!
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@bvbperegrinus_nl Hey! Thanks for the feedback.
It will be a new and different ranking where you have to perform really well and be really active in the game.
It's important that the new players feel they can achieve the top of the ranking in 6 to 12 months. If it's impossible to reach it or it takes years to achieve it... then they will not be interested.
I see it like the ATP Tour. If you win the Masters 1000 and the Grand Slams tournaments you know you will reach the top of the ranking. It can be the same here as long as you play in competitive leagues with active players.
Thanks!
PS - Good luck for the game against the Czech Republic!
@ruipsc5
I think I need to wish you all the luck (or not)... as I am actually Belgian (Flemish)!May the best team win.
I only hope you are not planning to do a Closed Training and/or go on a Training Camp last minute.
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@ruipsc5
I think I need to wish you all the luck (or not)... as I am actually Belgian (Flemish)!May the best team win.
I only hope you are not planning to do a Closed Training and/or go on a Training Camp last minute.
I'm going to Sevilla to watch the game live! Just got a last minute ticket! I'm really happy!
Closed training and 631A CA to surprise you guys!
I don't wish you good luck, then. ahahahah
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I'm going to Sevilla to watch the game live! Just got a last minute ticket! I'm really happy!
Closed training and 631A CA to surprise you guys!
I don't wish you good luck, then. ahahahah
@ruipsc5 congrats Bro
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Tactics update!
Live on iOS and Android between 4-6 January
For the real tactical masterminds:
- You can see exact values when adjusting Style, Pressind and Tempo at your Tactics.
- New Tactics design: Tackling is shown with Doerak's help.
- You can see the exact number of Club Funds you'll gain when expanding your capacity at your Stadium.
- For Android: adding Friends (Friends list).
Enjoy!
NEW TOURNAMENT: ASIAN CHAMPIONS CUP 2021
The Asian Champions Cup 2021 started this week and is now also available in OSM!Last season, The South Korean club Ulsan Hyundai won the title, winning 2-1 against Persepolis of Iran in the final! Are you going to defend the title with Ulsan Hyundai? Or do you choose another club like Al-Hilal or Esteghlal?
Check out the Tournaments tab, choose your favorite team, and let's see if you can win!
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@specialone
Can you (or someone else from the staff) please respond to my message about transfer workers that take place just before match time? See my post at 13:10 in this topic: https://forum.onlinesoccermanager.com/post/1126035I hope the staff won't miss this message now that the discussion about medals started again here.
@koningco said in Game Updates:
@specialone
Can you (or someone else from the staff) please respond to my message about transfer workers that take place just before match time? See my post at 13:10 in this topic: https://forum.onlinesoccermanager.com/post/1126035I hope the staff won't miss this message now that the discussion about medals started again here.
Hey mate, did you manage to get any info or statement about this? I started having the same problem, transfers literally 10mins before the game simulation.. It is really tricky If you dont have time to make changes in your line up at the right moment...
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@koningco said in Game Updates:
@specialone
Can you (or someone else from the staff) please respond to my message about transfer workers that take place just before match time? See my post at 13:10 in this topic: https://forum.onlinesoccermanager.com/post/1126035I hope the staff won't miss this message now that the discussion about medals started again here.
Hey mate, did you manage to get any info or statement about this? I started having the same problem, transfers literally 10mins before the game simulation.. It is really tricky If you dont have time to make changes in your line up at the right moment...
@majstor-matt No response from GB or Admins so far...
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@majstor-matt No response from GB or Admins so far...
@koningco I see, thanks for the reply.
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@ialeksandari said in Game Updates:
Please, can any of the admins answer the question, why do transfers take place in the middle of a match simulation?
can you provide an example? (when it happened, league number, ecc..)
there aren't market sessions during server simulations, maybe some other manager made a purchase?