Game Updates
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Every new feature that adds flexibility to our gaming time is a plus.
I really like the classic way of selling & buying players via the TL or via deals made amongst managers, who share the same leagues of course.
Thus my suggestion on this new tool would be higher cost in boss coins and low price/profit coming from the sold player .
This way managers will be motivated to use this feature wisely and only when really needed. -
Another useless update... #Money
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@furrax_nl Exactly!!!
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@supernova-8
I think that this is the case for price = value
Regardless, it would be better if it would be possible to sell all players via the TL, depending on the price/value ratio you set. -
@vinnievuik_nl First of all I must say this to you Vinnie: Huge respect to ppl like you who know how to make a proper dialogue and sensible conversation.
Hats off to you!Now my thoughts about this new feature.
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Is it still the powerful building up of a squad one of the most important aspects of this game?
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Is it understood that by using boss coins to sell a player instantly we decide to minimize our incomes and club funds?
Since he will be sold at his basic price and not multiplied x 2,5 times.
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@supernova-8
Sure, this feature is fine for me now, since it is an extra option, instead of a new feature to generate club funds with BC. However, this feature has only added value, because of the fact that it is hardly impossible to sell expensive players via the TL. The latter is the real problem of the current transfer system of OSM. You cannot really influence selling chances via the price/value ratio. Even for price=value, players of 50M value will stay forever on the TL. So I see added value for this new feature, given the shortcomings of the overall transfer system. -
Well I hate it when I get this damn feeling that I have to say - it's all about money. So basically, what we're facing here is a young lad, around 15teen, with access to his old man's credit card, no questions asked, unlimited resources, buys off the whole transfer list. He starts with team valued at 100 mil at the beginning of the season, till matchday 15, he already has a team valued 700 mil. No tactics, no knowledge, experience or whatsoever. Change my mind, I'll wait. If this make this game flexible, well damn, le'mme just find my credit card so I can flex too
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@danteus Dante , hi mate.
Please try to view this update from a different perspective.
Numbers talk... Right?Example - Let's say that :
a) You have a squad that worths 100 millions and you decide to spend coins like crazy to sell all your players instantly.
What will you get back in money/ total squad value : 100 M. again. Yes?
Since by using this tool you can sell each player at his net value , × 1 their starting price.B) I have a squad that worths 80 M .
But I sell my players in the classic way at their best price , meaning × 2,5 times.
What do I get in the end? A squad of 200 M.That's why I believe this new tool can be used more successfully from gifted managers. It can save the day for us if used even for just one time at a critical moment of our game.
i.e. For whenever your sales on TL stuck for days, or when you need extra funds asap to buy a good bargain for a new player. My point is that in my opinion the instant sale of a player is a new bonus to the game that once again needs a strategic management.
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@danteus said in Game Updates:
Well I hate it when I get this damn feeling that I have to say - it's all about money. So basically, what we're facing here is a young lad, around 15teen, with access to his old man's credit card, no questions asked, unlimited resources, buys off the whole transfer list. He starts with team valued at 100 mil at the beginning of the season, till matchday 15, he already has a team valued 700 mil. No tactics, no knowledge, experience or whatsoever. Change my mind, I'll wait. If this make this game flexible, well damn, le'mme just find my credit card so I can flex too
I can understand that you feel that way. We actually tested the feature with selling the players for 150% of the value. Exactly what you're describing, happened. That's why we tuned down the price to 100% of the value.
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how focking long it takes to update the system... hurry up man....
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@liamluck_nl said in Game Updates:
how focking long it takes to update the system... hurry up man....
We're experiencing large technical problems. All simulations will be postponed until tomorrow.
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@liamluck_nl said in Game Updates:
how focking long it takes to update the system... hurry up man....
Hold your horses LiamLock! And your tongue... Pleaseeee !
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funny... How long its gonna take
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24 hours from simulation time
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Due to technical problems, a lot of managers weren't able to access their clubs. We had to postpone all the matches to keep it fair for everyone. Sorry for the inconvenience!
We're still working on some fixes for some accounts.
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Thats alright... next time just be a little bit quicker.... anyway just to let you know that after your big "fixing" i still have this problem that when i put money into the saving account(or back)... The numbers(money) jumping up and down...
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@liamluck_nl Mate this topic is not for bugs to be reported. If you want to report bugs then you can report it on Help (dutch community forum) or Support (world forum)
This isn't the place, so I've request it one more time please use the correct forums for that kind of reports. -
@harry-poon said in Game Updates:
We heard lots of positive reactions to the new Battles. There were also some managers that had the idea to play Battles without Boss Coin tools. We liked the idea and decided to try this for one month. So from this day on, for one month, Battles will be played without Club Funds compensation, Training Camps, Secret Trainings and Instant timers! Good luck!
When can we use the training camps again and the instant timers in the battles?
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@footlisboa @Harry-Poon please get rid of these two things in battles completely, just to keep the battles fun for all managers even us the ones that can't afford to buy so many BC's
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@e-u-g-e-n-e
I fully agree with you. I really like the fair battles as they are now. I am convinced that most (experienced or let's say, top 100) crews will choose for option 1 if you would organize a poll with 3 options:- Leave all advanced options off in battles.
- Switch all advanced options on again.
- An option in between, with only 2 training camps and secret trainings per manager, and all other options still off.