Promotions/Campaigns
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@dernemej-vocksic when you launch a NEW training, it will last 4u (instead of 8u). Unfortunately if a training is running, you have to finish this training (even if you are between 4u and 8u) before you can launch a new one
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I'm feeling some madness is in the air...
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Majstor Mattreplied to AlyssaGB on 20 May 2021, 10:12 last edited by Majstor Matt 20 May 2021, 10:13
@alyssagb said in Promotions/Campaigns:
This weekend's event: Transfer Madness
Starts: May 21, 10am CEST | Ends: May 24, 9am CESTThis weekend players are looking to change clubs during the Transfer Madness event!
@alyssagb Nice! Thank you for the confirmation on time to get ready
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@specialone Was there a bug this morning with the higher selling chance? I started with Coventry yesterday evening, but despite the cheap players so early in the season there were no transfers in this league between 09:27 and 13:21. At 13:22 the engine bought 35 players in this league, so I think the worker between 10:00 and 12:00 didn't work.
I think this happens more often since the random transfer times were introduced. I still think that we miss workers sometimes or that the selling chance is lowered (outside this promotion), are the random transfer times still a test?
Maybe I still don't understand the random transfer times correctly, but I think there should have been (at least) 1 transfer worker between 09:27 and 13:21.
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@koningco said in Promotions/Campaigns:
@specialone Was there a bug this morning with the higher selling chance? I started with Coventry yesterday evening, but despite the cheap players so early in the season there were no transfers in this league between 09:27 and 13:21. At 13:22 the engine bought 35 players in this league, so I think the worker between 10:00 and 12:00 didn't work.
I think this happens more often since the random transfer times were introduced. I still think that we miss workers sometimes or that the selling chance is lowered (outside this promotion), are the random transfer times still a test?
Maybe I still don't understand the random transfer times correctly, but I think there should have been (at least) 1 transfer worker between 09:27 and 13:21.
And why are you so sure that there should have been transfers within that interval?
Random transfer times are no longer test. We won't be disclosing any other info (at least not for now) than the fact that there will be 8 transfer rounds per day!
Your league had 8 rounds yesterday at:
- 04:07:33; 06:46:38; 08:39:03; 09:54:05; 12:07:30; 13:47:31; 16:17:36; 18:08:50
And today there were already 6 transfer rounds until now: - 04:33:06; 06:39:47; 08:58:23; 09:27:26; 13:22:17; 14:41:46
So, seems like that before simulation there's plenty of time for 2 rounds more
NOTE: I won't be providing similar info (transfer round times) anymore, so please don't start querying for it!
- 04:07:33; 06:46:38; 08:39:03; 09:54:05; 12:07:30; 13:47:31; 16:17:36; 18:08:50
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KoningCo English Usersreplied to SpecialOne on 21 May 2021, 16:12 last edited by KoningCo 21 May 2021, 16:16
@specialone Thank you for the explanation. I thought that there still was some pattern like at most 3 hours between workers but today (09:27 and 13:22) proved that I was wrong.
Despite that I had 8 workers today I still don't like the random times. Especially when I am not sure if there is still a worker coming or not (after working day) and when 2 workers come shortly after each other. I hope GB comes with a more user friendly system to spread the server load (server load was communicated as the reason for the change), like different transfer times per server and not random times that change every day / every 2 hours. In the old transfer system I was sure that on my servers one more worker would come by after working hours (between 18:00 and 18:15 or between 19:00 and 19:15).
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Temporary event: Extraordinary Scout
Starts: May 26, 7PM CEST | Ends: May 26, 11PM CESTTomorrow the Extraordinary Scout travels between 19:00 and 23:00 CEST. He will be back from his trip within 2 hours.
Not only will he be faster, but he'll also be back with better deals. This is your chance to bolster your Squad in all the right places.
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@alyssagb when will come 2x 3x coin activity?
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Too bad, I won't use this weekday promotion, because scouted players still cost 15 coins.
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There's been a long time that double coins event was available... Are you guys winning that much money with MTX, that you no longer provide this event every two weeks, like it was before a month (or more) ago?
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@alyssagb coin collection is very difficult is the disadvantage of this osm
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@specialone @specialone coins collection is very difficult is the disadvantage of this osm
Osm is losing interest because it is very difficult to collect coins .Promote 2-3-4 coins per week
Add news please -
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@alyssagb Can you please post the schedule for June here?
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@koningco Take it easy..... it is still May....they always post the schedule in this topic.... so you don't have to ask for it every month...
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@vundezz_nl I just like to know early, because I make decisions in my squad based on promotions. Like buy an oldie or not, or buy a player that I can't sell if there is no transfer event coming up.
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-June 2021: Weekend events schedule
June 3 - June 4: Create League
June 4 - June 6: Super Staff
June 10 - June 11: Create League
June 11 - June 13: Training Madness
June 18 - June 20: Golden Legends
June 25 - June 27: Extreme ProgressionIMPORTANT
Note 1: This schedule is subject to change
Note 2: We may randomly add flash (24h) events in the middle of the week
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