Promotions/Campaigns
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@koningco said in Promotions/Campaigns:
@jasur08 said in Promotions/Campaigns:
@specialone osm is getting boring step by step.We need new ideas and challenges
I agree with you. After 10-20 rounds every big league falls dead because it's almost the chance to sell players is minimal. We need transfer events after this, but these do not occur every month. Leagues are boring when you can't sell (and thus buy) after 10-20 rounds.
You can sell and buy throughout the league if you use scout!
At an early stage you use scout to reinforce the team, then you use it to buy young players to sell. It always works! -
Hi.Why the extraordinary scout is not started,when it will start?
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This weekend's event: Extreme Training
Starts: November 5, 10am CET | Ends: November 8, 9am CET
Extreme Training weekend! During this weekend event, players get extra training progression and the training sessions will take less time.
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@jfpd-ubi said in Promotions/Campaigns:
@koningco said in Promotions/Campaigns:
@jasur08 said in Promotions/Campaigns:
@specialone osm is getting boring step by step.We need new ideas and challenges
I agree with you. After 10-20 rounds every big league falls dead because it's almost the chance to sell players is minimal. We need transfer events after this, but these do not occur every month. Leagues are boring when you can't sell (and thus buy) after 10-20 rounds.
You can sell and buy throughout the league if you use scout!
At an early stage you use scout to reinforce the team, then you use it to buy young players to sell. It always works!Incorrect, when you can't get rid of your players then it's not possible have enough money to buy new ones (unless you spend a truckload of coins on a player). Also players younger than 25 are very difficult to sell once they reach for a price of 60 million or more.
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@koningco Yeah but he was referring to the fact then you can scout 80-89 players (younger than 25) every day and then sell them and earn every day 20-30M max of profit. That is doable, but is also expensive af coin wise. And it specially is not lucrative to use that method in normal leagues where after 10-15 rounds you have 1 or 2 opponnents for the top place
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@alyssagb What's the difference between "Extreme Training" and "Training Madness"?
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@koningco said in Promotions/Campaigns:
@jfpd-ubi said in Promotions/Campaigns:
@koningco said in Promotions/Campaigns:
@jasur08 said in Promotions/Campaigns:
@specialone osm is getting boring step by step.We need new ideas and challenges
I agree with you. After 10-20 rounds every big league falls dead because it's almost the chance to sell players is minimal. We need transfer events after this, but these do not occur every month. Leagues are boring when you can't sell (and thus buy) after 10-20 rounds.
You can sell and buy throughout the league if you use scout!
At an early stage you use scout to reinforce the team, then you use it to buy young players to sell. It always works!Incorrect, when you can't get rid of your players then it's not possible have enough money to buy new ones (unless you spend a truckload of coins on a player). Also players younger than 25 are very difficult to sell once they reach for a price of 60 million or more.
No, it's not incorrect!
That's how everyone does it in competitions like Nations or any other with evolution. You work with the scout. Initially for reinforcement and later for sales. You don't need to have that expense in BC and that's not the value of the young people you buy to sell. I can't just tell you the strategy, it depends on each one, observation, trial and error! -
@acaciadelft_nl said in Promotions/Campaigns:
@alyssagb What's the difference between "Extreme Training" and "Training Madness"?
Training Madness
"This weekend, your coaches are on fire. They will train your players so much harder during the Training Madness Event!"Extreme Training
"Extreme Training weekend! During this weekend event, players get extra training progression and the training sessions will take less time." -
Temporary event: Super Staff
Starts: November 10, 7pm CET - Ends: November 10, 11pm CETBecause of your loyalty towards your staff members, they've decided to work harder for you - and of course the club - between 19:00 and 23:00 CET.
During this event, your entire staff will do their work faster than usual. This includes your Scout, Trainers, Doctor, Lawyer and Data Analyst.
This will get you new, better and fitter players in your possession even faster!
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This weekend's event: Transfer Madness
Starts: November 12, 10am CET | Ends: November 15, 9am CETDuring this event the chance of selling players on the Transfer List will be much higher!
You can now also add 6 instead of 4 players to the Transfer List at the same time. The Transfer List should be the core of a successful manager, because selling players is a great way to make Club Funds. And with those new Club Funds you can buy other players to improve your Squad.
So don't wait any longer and quickly sell some players from your Squad!
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Temporary event: Booming Stadium
Starts: November 17, 7pm CET - Ends: November 17, 11pm CETThis Wednesday between 19:00 and 23:00 CET there's a shorter timer and increased advantages for Pitch, Training & Capacity expansions!
That means the time to expand a part of your Stadium is a lot shorter and you will also gain more from it. More advantage during a match at home, more progression during Training and more income from gate receipts.
Make sure you build the biggest and baddest Stadium out there!
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This weekend's event: Intense Friendlies
Starts: November 19, 10am CET | Ends: November 22, 9am CETThis Friday we have Intense Friendlies as the weekend event. During this event your players get extra training progression with every Friendly!
Be ready and use it to your advantage by playing some Friendlies this weekend!
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@specialone I'd really like to know how this event works exactly or how it is supposed to work. I've got the feeling this event is coded wrongly and after 5 friendlies you get even lesser than a standard one.
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@peachymerrycone said in Promotions/Campaigns:
@specialone I'd really like to know how this event works exactly or how it is supposed to work. I've got the feeling this event is coded wrongly and after 5 friendlies you get even lesser than a standard one.
Sure, good question. The progression is a lot higher with Friendlies but the progression decrease after playing more Friendlies isn't changed during the Event.
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What is the next event?? Is it possible to announce events earlier?? I think these updates can improve a lot..thank you
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@mrcdund_nl
ovember 5 - November 8: Extreme Training
November 12 - November 15: Transfer Madness
November 19 - November 22: Intense Friendlies
November 26 - November 29: Training MadnessIMPORTANT
Note 1: This schedule is subject to change
Note 2: We may randomly add flash (4h and 24h) events in the middle of the week -
Temporary event: Superfast Trainer
Starts: November 24, 7pm CET - Ends: November 24, 11pm CET
We have temporarily hired new trainers. Your players are highly motivated!
Due to this motivation, they complete a training within two hours!