Promotions/Campaigns
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@Majstor-Matt said in Promotions/Campaigns:
@SpecialOne - See, even I can be positive sometimes about something
Even being negative 99.9% of the times, I only had to 'pull' your ears once because you went too far. You may not agree, but majority of your posts are good to read and 'constructive'. Once in a while you push it a bit, but acceptable!
Being negative isn't necessarily a bad thing. If we only have people agreeing with us, we'll never improve!
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@SpecialOne Yup, well said. My goal was never to be negative and always in contrast to you or anyone else, my goal is only to express my own opinnion in argumented and constructive way, and I always try to suggest what I think can improve certain thing. That one time I may have gone bit too far, but I still think it was not far enough for the "ear pull", but okay, I accept it
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@Majstor-Matt said in Promotions/Campaigns:
@SpecialOne Yup, well said. My goal was never to be negative and always in contrast to you or anyone else, my goal is only to express my own opinnion in argumented and constructive way, and I always try to suggest what I think can improve certain thing. That one time I may have gone bit too far, but I still think it was not far enough for the "ear pull", but okay, I accept it
Different perspectives
Keep up your 'criticism' within boundaries. If possible, doable and within Gamebasics plans for OSM, you know we'll do our best efforts to implement/change. Unfortunately it's not possible to always to please everybody. OSM is played by way more than forum community.
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I just wanted to comment that, in contrast to what is generally mentioned here, NOT ALL managers like the transfer madness special events. In fact, for me these are by far the worse type of promotions.
I think they highly contribute to the atrificial, unrealistic buy cheap-sell expensive way of making fast easy money, which is very popular in the game (Which I, as you can guess, am against).
Hope in the future these events become more sparse, and we have more of the training and stadium-biulding type promotions. -
@Mr-Patas said in Promotions/Campaigns:
I just wanted to comment that, in contrast to what is generally mentioned here, NOT ALL managers like the transfer madness special events. In fact, for me these are by far the worse type of promotions.
I don't get how you can't like this, this is by far the best promotion, I sincerely hope, you don't get many downvotes
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@Josemaldonado_1 Thanks. I know it's an unpopular opinion, but as they said above, different perspectives and constructive criticism may help.
I just think it promoves an very unrealistic way of making fast money (buying players just to re-sell them again quickly for the max profit), which I don't support and therefore don't use. -
@Josemaldonado_1 I totally dislike this event. But as Albino says, you can't please everyone all the time. The sad thing is that they never please me with their updates and events. I HOPE THE SERVERS DON'T GO DOWN. Although I think they've learned their lesson from last time
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@gonzalo-mendia True, you can never satisfy everyone. But the thing that servers fell down just show how popular this event is and how everyone are trying to use it to the max. Because really, this is one of the rare events that is really accessible and fair for everyone to use it the same way.
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I don't know if it's just me, but I think the description of the event is a little bit vague.
If you can put 6 players on the transfer list, it's obvious that your chance to sell is higher than when you can put only 4 players on the transfer list.
However, are the chances to sell an individual player also higher than normal? Will these individual chances be comparable with the chances during the usual transfer deadline day event?
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@Memphis-United_NL Yes, the individual chances to sell a player are comparable with the chances during TDD. And you can put 6 instead of 4 players on the transferlist!
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@ChrisTolman Thanks for your quick reply!
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@AlyssaGB Congrats!Finally,one of the oldest event is going to come back tomorrow,we look forward to oldest events to be announced next weekends like that.for example,super training bonus,expanding stadium 3x faster,feeless transfers event,booming stadium event,shorter training sessions as four hour training,speedy scout event(scout returns in 2 hours),faster scout as 2 hours returning with best offers(not just like the old event which was appeared for one day).
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If the developers do these oldies but goldies events,they will see the increase amount of the players of the game,maybe the oldest managers will return if nice events will be announced for every weekend.
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Dear Gamebasics and Staff of OSM, I know you are looking at these stats, but I want to epmhasize something just one more time.
When it comes to upvotes/downvotes situation is like this:
Legends event - -4 "popularity"
Extreme Progression - +11 popularity
Bargain Scout - +9 popularity
Transfers event - +25 popularityI think its pretty clear what people like and want. I know we cant always get what we want, but Its bit sad that we had to wait almost a year for putting 6 players on the list and also If we forget that Transfer Frenzy we had 2 weeks ago we also had to wait so long for it that I even dont remember when it was before that. Anyway, keep up the good work guys, nice to see that we got 2nd transfer frenzy so quick after the last one.
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This event is so fucked up without a turbo scout.
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Yeah this event is an absolute pain in the ass if you play in a fully occupied league with every manager refreshing the transfer list every single transfer worker.
There appear only like 3 or 4 new players on the transfer list after each transfer round, so the transfer list is empty within seconds. Many managers can't buy anything and hence many mangers can't put any players on the transfer list. This makes no sense
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@Memphis-United_NL 16 hour scout is too long or more players need to be added to the list when refreshed. Completely agree Alex
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@jeffro-davies @Memphis-United_NL I was suggesting that they had a super weekend event where you could put 6 players instead of 4 on TL, the higher chance of selling players, and 2-hour scout. This would ensure that there is an equal way of getting players other than the TL that is wiped out within a few seconds in every window by a few managers in an active league. All three transfer events are used to their maximum usability when they are all combined.