Promotions/Campaigns
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@Memphis-United_NL said in Promotions/Campaigns:
Yeah this event is an absolute pain in the ass if you play in a fully occupied league with every manager refreshing the transfer list every single transfer worker.
There appear only like 3 or 4 new players on the transfer list after each transfer round, so the transfer list is empty within seconds. Many managers can't buy anything and hence many mangers can't put any players on the transfer list. This makes no sense
guys i fully understand your criticism. this event is better than the previous ones for sure but it is not perfect. however, adding the quick recruiter would be a very bad option. this would require coaches to use 150 corners per day to be competitive and build their workforce. it would be a despairing pay to win. You who fight against pay to win in the battles of the app, you have to stay consistent please. The only solution to make this event better would be to further garnish the list of transfers during the event so that all managers can recruit without having to be connected all day on the game.
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150 coins*
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@TheBestManagerNL I understand your team's decision and congratulations on it. Few have done it. With me you are the winners, FURIA and shame.
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@Markez17 said in Promotions/Campaigns:
Maybe it's work better with a "2 hours scout" combo for you all
ahah so everyone could complain that GB wants our coins
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Usually the transfer frenzy event consist on: Higher selling probability + Speedy scout. The current event is giving Higher selling probability + Being able to sell 6 player at once.
That is, they both offer managers two special advantages managers can use. In this sense, I consider is fair to the event to stay like this and not to add speedy scout (Contrary to what many managers have requested above). Having the three advantages together in one single event just would be to broken an misproportioned. -
P.D. Not to mention that the promotion also is offering the double BCs offer. In conclusion: Some managers just won't get pleased by any promotion event.
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@gonzalo-mendia This is the english forum...
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@Josemaldonado_1 It's true jaja. I'm mistaked
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Amen. Itโs almost as if the people making decisions donโt play the game
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I wish I had your problems guys Im trying to prepare my teams on slot 3 and 4 for winners cup but Im struggling to sell more players than usual
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@Majstor-Matt you really donโt, normal leagues are good. My main is easy. Having 32 managers refreshing the transfer list around the minute transfers happen and nobody left to buy in seconds. Loads more being sold than coming on the list. 16 hours for the scout. Cannot use this event in very competitive leagues. A good idea though but we need more players to come on transfer lists. We canโt list 6 players if you canโt buy them.
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@Markez17 said in Promotions/Campaigns:
Thursday - "Wow, good news i love it! Best weekend event"
Weekend - "Worst weekend event"I understand those managers who are in a competition with other active managers and all of them want to make profit with buy and sell. Maybe it's work better with a "2 hours scout" combo for you all.
Transfers event seems the most popular event in OSM and some managers keep criticizing Gamebasics, it's funny.No, it's normal. The final of one of the big crew tournament WCC is already ruined due to this event. Nobody says that it's bad event. It's good. But with speedy scout. Or at least there could be an option with the scout bringing 6 players instead of 3. When you're planning an event you should think wide and analyze every detail. That's why I understand those managers who are complaining about this event.
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I understand this problem only occurs in very active leagues, but itโs a shame that an event like this one causes so much distortion when managers try to take the game to its maximum potential.
GB really doesnโt realize how undoable this is. Every manager pathetically refreshing the transfer list every damn worker, just hoping to be able to buy some players. People donโt even look at who they buy, they just click on every engine player on the transfer list player as soon as they become available, hoping to be able to buy at least one player. This has nothing to do with manager skills or whatsoever. But if you don't take part in this crazieness you can just as well resign, given the fact sale levels will fall down hugely when the event is over
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@jeffro-davies Yeah I know, I can imagine that being really harsh for proper team building. This is ideal for normal leagues with max 3-4 active manager on the list.
On my main in Kuwait I have 40m on disposal and no one to buy because I bought everyone from the list and still have all that money haha
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What should I do when my team already limited 13 player? No one available CPU player at transfer timeline and missed scout for 16 hour sometimes scout back with player already sell by another manager in single simulation
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I am happy with the new event this weekend, it improves activity and I also spent more coins this weekend than I normally do. This is much better than the Legends promotion which caused so much critisism on the forum and screwed my league because a beginner bought 3 legends with BC and was immediately sure of the title (after 3 rounds).
Small disadvantage this weekend that there were not enough CPU players on the transfer list, especially in a big league like USA there were no players to buy and sell on 5 minutes after the transfer worker. Maybe GB can improve this for the next time this event occurs.
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Iโd say the lack of players being added to the list is big problem and a huge oversight. In an active league it is pretty much impossible to make use of the TL. Itโs just common sense for anyone that plays the game that if club budgets explode like this then the TL will be a wasteland. Itโs not a fun time in a serious league.
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Is it me or were selling chances tuned down for the last couple of transfer rounds?
And when does this event end? By the end of the day or in the middle?