OSM Game Features : Chatroom - Suggestions
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@gabrielpouw_NL You already have thath option, you just need to make a private league and open it yourself. When starting the league you have the option to disable items from the store and also you can disable option to speed up timers.
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Hello dear managers who love this game, I come through this topic to show how certain things need to be improved in this game, I have been playing Online Soccer Mangers for 8 years and this event simply goes beyond the parameters of competitiveness.
Where we have practically the same players appearing on transfer lists, it's absurd because we have thousands of players spread across the world of football, where we send a scout and he brings players that were already sold and you simply can't buy, a scout bringing a different player than was assigned to bring and so on.
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Hi OSM, suggest to make the chat messages with friends in OSM to have a copying feature. This is in order to allow us to copy the message from our app and google translate from our phone, without the need to head to web OSM. This feature will benefit alot, as we do have communications with opponents or international friends, and not everyone use the same language, so sometimes translation is required, and to be able to make chat messages to be able to be copied will greatly improve user and game experience.
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Make it possible to remove/block the data analyst when creating a private league.
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Yup, I would like to see removal of Data Analyst as well. Would be much nicer and more tricky to counter someones tactics by examining and analysing on our own the style of his play during the league and comparing it to his current available players.
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My suggestion is to enable quick substitutions, as in FIFA. It’s a bit unfair that the substitutions are “random” or based on how old or tired a player is, because no matter how tired they are, you would never send off a key player if you know they are the best and you need to win.
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My suggestion is to block data analyst not because it is annoying but it will make the game more challenging
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Hello.
I first played this game about 7 years ago, and I remember me and my friends used to love it.
However, the illusion of the game being perfect dissapeared when we noticed the game was bassically "pay to win". It doest matter how good you are, if your rivals buy coins, its almost impossible to deal with, and makes the ability in the game useless.
I would love to start playing again, but first I wanted some other opinions about what Im exposing here.
I would appreciatte coments.
Thanks. -
The suggestion I'm about to make is not in favour of our managers but it may help to step up to reality. The fit status of players upgrades to 100 after they recover from injuries no matter how bad they are which may not be ideal. For each injury day, the fit status will be minus 5.
For instance, if a player has 2 days of injury time, his fit status will be 90 (-5 for every 2 days) after the recovery as it will be 70 for 6 days so we the managers can feel more about the injury damages.Thanks
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I don't know if it's only me having hard time to complete offers for boss coins or it's general issue. Completing offers for BC has been literally impossible for me. In my previous account I used to complete offers in the 'Fyber' and 'ironsource' sponsors so I could keep playing this game. Ironsource is gone and offers of 'Fyber' are literally impossible to be completed unless you take those with 'pay' option. Not everyone can afford paying for BC as 1000 BC have cost of 10$. Speaking for myself I would need at least 3000 BC or 30$ in a month to play in my competitions. With much respect but paying 30$ every month for a game like OSM for me is a lot...
I don't know what exactly the admins can do about this but I believe this is pushing many managers to quit.
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I was actually going to make a reply about this ... so I might as well answer to you.
I am currently in one league only, it started a week ago or so.
Some teams that are sub-top, already have 50 million player value average. A 120 score attacker and a 124 midfielder in their team as well.I get that the company wants to make money, butt are you not making enough already?
This game is no longer about skills, it is all about how much money you would want to invest in BC's, in order to train faster and even simply buy players with over 100+ scores, where you actually do not even have the money for.
Yes, I know, I can set up a league with all this crap turned off, but that is not the point.
I simply just randomly want to enter a league and stand a chance of actually performing decent, without having to lose against sh!tty managers that have too much money in their pockets.
This game should be fun, congrats. You succeeded in taking the fun totally out of it.This will be my last league ever. Can't be arsed any longer. Sad to see how people need to feed their huge ego's by winning a league, by spending 50 euro's to cheat. Because that is all it is, legal cheating ...
What a laugh this has become.
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The ability to see, in clan battle menus, each member's total point contribution to the battle they're participating in, would be an interesting addition. Hard to keep track of each member's battle performance when you got a large clan with more than two active battles. We have been considering excel files
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Hello there,
Osm is a great football manager game actually, but i found missing something basic, e.g
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Substitution set up
Osm use random substitution way and it is so ridiculous how we as manager have no authority to set. Rather than random, osm can give "if" feature for subs. E.g. if entering minutes 80, we sub in player A to replace player B, if we conceded 2 goal we sub in ... etc. It would be a better things -
Penalty shot out set up
It is another random thing that should be under manager arrangement, simply put feature to list kiçkers, done. -
Not many formation can be played
Since osm specify players, it hard to swap formation during league. E.g. to play 451 or 4231 we need LMF and RMF which is so hard to get on transfermarket, and we cant play another formation since LMF and RMF won't fit anywhere on other formation. Less flexible and no fun. -
Unfair Points calculation
When we lose we loss 750 pts, if we win we get only 200, and it doesnt count if we against training camp, it should be any rewards against camp, it took skills. -
Dead notification
I dunno if it only me, but i get less notification from osm nowdays especially for sold players.
Anyway guys, follow me on OSM King youtube channel, i develop new tactics regularly.
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@andangws said in OSM Game Features : Chatroom - Suggestions:
Unfair Points calculation
When we lose we loss 750 pts, if we win we get only 200, and it doesnt count if we against training camp, it should be any rewards against camp, it took skills.This is absolutely true! I played away against Benfica(objective 1), I'm managing Vizela(objective 14). He went on a training camp, I didn't. The match ended 1-1. I lost about a thousand points: draw against a less experienced manager.....
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Hey everyone! I'm new here and I want to share some important information about team overall (OVR) calculation in the game. Contrary to popular belief, the team OVR is not simply the average of all your players' ratings. It's actually calculated based on four categories: goalkeeper, defense, midfield, and attacking, with each accounting for 25% of the overall score.
This means that the goalkeeper alone contributes 25% to your team's overall rating. Knowing this, you might want to consider using formations like 4231 or 451, where the striker and the goalkeeper together make up 50% of your team's overall rating. However, these formations are better suited for playing against weaker teams. If you already have a strong team, they may not be the best choice.
These formations are more effective when playing with a lower-table team and you're looking to develop players for a 433b formation with wing play. It seems like everyone is opting for the 433b with wing play for some reason!
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@manuelvataman16 said in OSM Game Features : Chatroom - Suggestions:
Contrary to popular belief, the team OVR is not simply the average of all your players' ratings. It's actually calculated based on four categories: goalkeeper, defense, midfield, and attacking, with each accounting for 25% of the overall score.
Do you have proof that it's calculated like this?