OSM Game Features : Chatroom - Suggestions
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The current approach regarding the Red card situation in OSM necessitates reevaluation to enhance its realism. The existing framework presents an unrealistic outcome, as there is a 99% probability of losing the match following such an event. This reality is highly problematic and warrants attention. So if you get a red card, everything goes in the bin...
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The issue surrounding the red card is incredibly frustrating. When a player receives a red card, it significantly alters the dynamics of the game, often leading to a subpar performance from the entire team. My team (1B) faced off against an opponent (80K) and the match ended in a draw due to the impact of the red card. This outcome feels unrealistic.
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Hello everyone,
I am here with 2 little suggestions, the tactics in this game is good but I wanted to give a little suggestion maybe to help improve it,
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My suggestion is why not do a function where we can give instructions to specific players, for example, stay back while attacking or something like that, a bit like in fifa or FC, i don't know if that works in a simulation game like OSM
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my second suggestion is, why not put an option to change our style of play or formation if we are losing for example the manager chooses if he/she is losing, the team switches to more attacking style of play, or if he/she is winning, the team defend more, then the manager have more control on how his team should play during the match
Thanks for reading my suggestion, I hope it is a good one, cheers
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I've experienced this myself, but there're still matches where I can win after get a red card, so this doesn't seem to be a bug, but more of a 'random' situation
I've forwarded it for devvers to take a look and see if this can be tuned up a bit to 'balance' it
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@SpecialOne I have won, too, even with red cards, though this happens roughly. I’m advocating for a more balanced approach; losing a match by more than five goals just because of a red card is completely unrealistic. Receiving a red card almost guarantees a 99% probability of losing the match.
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Impact of red cards it's not much different of the real world... you can take a look at this https://www.innerdrive.co.uk/blog/red-cards-footballers/ (there're quite some studies on internet about it)
The numbers (losing by more than 5) are a bit extreme, but it's not that frequent... nevertheless this is being discussed internally!
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Hey there, I get your point that most team loses when they get a red card but many of them are able to get a draw or even a win, we can rarely see a team winning 1-0 and then get a red card and lose 7, 6 or 5-1, it's quite exaggerated in OSM, I always play on careful now cuz if I play aggressive in most of the match as I used to or reckless with the green referee I may get a red card and once you get a red card, your match is ruined, OSM may try to improve to be a bit more realistic for example if a team is winning and got a red card they will tend to defend their lead for example Arsenal VS Man City this season where Arsenal was winning 2-1 and got a red card just before half time, they defended the game well in the second half and only conceeded 1 goal in 98th minute of the game and drew the game,
tho I would like to add that sometimes in OSM we don't lose by a big margin if we get a red card but we still lose, in OSM, if you get a red card early, there is 99% chance of losing the match even if you are better than your opponent in ratings, Well that's my point of view, each person may have different opinion sooo that was mine, maybe OSM could be made bester not better (cuz they are the best) as OSM is one of the best football games if not the best
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Impact of red cards it's not much different of the real world... you can take a look at this https://www.innerdrive.co.uk/blog/red-cards-footballers/ (there're quite some studies on internet about it)
I agree with the above, but on OSM (99% - in the real world not), when a player receives a red card, it significantly alters the dynamics of the game, often leading to a subpar performance from the entire team.
The numbers (losing by more than 5) are a bit extreme, but it's not that frequent...
Indeed, I agree, but it almost guarantees a 99% (it's too much) probability of losing the match!
nevertheless this is being discussed internally!
Thanks...