Game Updates
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@specialone
True, but If he plays a competitive league for some competition or crew battle then It wont help him. Thats what I was saying up there, and this is major problem for copmpetitive leagues in which players all around the world are playing, and server depends on the league opener's IP, right? -
@majstor-matt True.
But we'll get back to same old argument
How many users play OSM? How many play special competitions? Who shall we benefit?Battle leagues are set on random servers according with timezone of players taking part, so depending on luck you can be always the benefited one or not or have it balanced....
About competitions organised by users that include users from different timezones, you can discuss who'll create league based on it's timezone in a way that things are balanced!
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@specialone
I know.. but Its just sad that every single change goes into same favour.. we old and competitive players rarely get any change that helps us. SO you can understand our frustration a bit -
@majstor-matt You know that I understand, but you also know that I try to be as fair as possible and you know that a lot of things have been made taking into account old and competitive players.
Of course that everyone will always ask for more and want everything the way they like, but unfortunately that's not possible.
A pretty good example is that you're loving the weekend ahead with this event and I'm pretty sure a lot are cursing me for it
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@specialone said in Game Updates:
@paniyath We've servers with sim times per timezone. So when you're in an Asian server, ALL transfer rounds will happen during daylight in Asia
This contradicts with what has been said earlier! This way it should be possible to adjust the possible transfer times to the match simulation time! For example a transfer window between 6 AM and 8 PM (and eventually also between 10 PM and midnight) when match simulation starts at 9 PM .
Please respond as soon as possible because we as users don't want transfer workers just minutes before our matches.
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I'm really happy about this new dynamic concerning the selling simulations only occurring during daylight. In some competitive leagues, specially during transfer madness events, it was really crazy. At least, now I know I can sleep peacefully! ahahaha
However, the impredictability of the selling simulations isn't cool, because you have to be looking at your phone everytime. I believe all the players agree with me and it's important that you ear the players. It's important for a more balanced life.
Keep up improving the game.
Thanks!
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@koningco said in Game Updates:
@specialone said in Game Updates:
@paniyath We've servers with sim times per timezone. So when you're in an Asian server, ALL transfer rounds will happen during daylight in Asia
This contradicts with what has been said earlier! This way it should be possible to adjust the possible transfer times to the match simulation time! For example a transfer window between 6 AM and 8 PM (and eventually also between 10 PM and midnight) when match simulation starts at 9 PM .
Please respond as soon as possible because we as users don't want transfer workers just minutes before our matches.
????
I really don't understand how did you come up to this conclusion.
Maybe with this table you may understand it better
I've included more than one simulation start times, because due to the number of servers in some timezones we need to have more than one simulation time.
Transfers are a way lighter task, so we can run more servers at same time!
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@ruipsc5 Glad you can sleep better now
I understand that you need to keep looking at phone now to be able to compete at same level as other managers, but that's the price you've to pay to be at the Top
At least now you can sleep -
@ruipsc5 said in Game Updates:
However, the impredictability of the selling simulations isn't cool, because you have to be looking at your phone everytime. I believe all the players agree with me and it's important that you ear the players. It's important for a more balanced life.
Keep up improving the game.
Thanks!
You can always enable notifications from App and you will be able to know within a min of the transfer sims. Problem is that you also get notifications for game time, training, messages and everything you dont need, but oh well, for transfers alone its good
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@specialone as i understand the main problem that transfer starts at the same time at all servers right now.
i mean that your table ssould contain not K, L and M transfers starts but K, K and K
i draw this conclusion based on the fact that now i have to play in server Elin (GMT below)
Transfers rounds todat:
2:47
4:55
7:09
8:18
11:02
13:11
simulation at 14:16 +
14:48
??:??am i right that everything written above can also be called
positive results
If im wrong, please explain me how its going now and what exactly changed.
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@wenger-wise said in Game Updates:
@specialone as i understand the main problem that transfer starts at the same time at all servers right now.
Where did you saw us saying that? Or is this a conclusion you took?
I believe explanation is clear:
- Every group of servers (per timezone) have transfer engines starting at same time but different from other groups.
Taking two of the leagues you're playing in and from today's transfer rounds, I believe that you can easily see it. Just check it correctly and you'll notice a difference
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I think we need an official Announcement with explanation about this release. GB has created an Announcement section a few months ago, but they don't use it for important changes like the random transfer times a few months ago and this new update is also released without communication!
In my opinion it should be possible to have 8 workers between 06:00 and 20:00 when match simulation starts at at 21:00 (and 8 workers between 03:00 and 17:00 when simulation starts at at 18:00). I don't understand why OSM chooses for transfer workers during simulation times. I think most users prefer one more nightly transfer worker when a transfer worker during match simulation is the alternative.
Also 6 or 7 workers with a slightly higher selling chance than before is better in my opinion than a transfer worker during match simulation.
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@specialone ok, i understood that transfers start at the same time in each timezone, but obviously its not enough for the reasons mentioned here earlier
i incorrectly formulated the problem
today transfers were an hour before and a few minutes after the simulation, but they can occur a minute before the simulation of the match (GMT)
is this thepositive results
?
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@specialone even on server Jose transfers happened 9 minutes after the simulation of the game
this is my default server, where i have been playing for the 9th season
i have seen players who support the medal system, but i don't understand who might like the fact that a player from their line-up can be stolen right before the simulation
if you bet on new players, then it will be more difficult for them to remove players before the simulation, isn't it? -
Still playing with things that are not broken. What was wrong with the transfer workers every 2 hours near a set minute instead of completely random?
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transfer deadline 5 minutes before the simulation in the battle
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@specialone As you can see in the 3 posts above as well: we as managers don't want transfers just before match time. Will GB go back to the old situation?
Preferably with transfer at fixed times, so we don't have to check OSM every 15 minutes but once per 2 hours (or less often when we are not something else).
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This post is deleted!
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@koningco Dont expect a change back. They will always say that we as community here are irrelevant in numbers. Those managers that play for a month or two and then quit and never come back are obviously more important in decision making...
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