Game Updates
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@ruipsc5 said in Game Updates:
However, the impredictability of the selling simulations isn't cool, because you have to be looking at your phone everytime. I believe all the players agree with me and it's important that you ear the players. It's important for a more balanced life.
Keep up improving the game.
Thanks!
You can always enable notifications from App and you will be able to know within a min of the transfer sims. Problem is that you also get notifications for game time, training, messages and everything you dont need, but oh well, for transfers alone its good
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@specialone as i understand the main problem that transfer starts at the same time at all servers right now.
i mean that your table ssould contain not K, L and M transfers starts but K, K and K
i draw this conclusion based on the fact that now i have to play in server Elin (GMT below)
Transfers rounds todat:
2:47
4:55
7:09
8:18
11:02
13:11
simulation at 14:16 +
14:48
??:??am i right that everything written above can also be called
positive results
If im wrong, please explain me how its going now and what exactly changed.
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@wenger-wise said in Game Updates:
@specialone as i understand the main problem that transfer starts at the same time at all servers right now.
Where did you saw us saying that? Or is this a conclusion you took?
I believe explanation is clear:
- Every group of servers (per timezone) have transfer engines starting at same time but different from other groups.
Taking two of the leagues you're playing in and from today's transfer rounds, I believe that you can easily see it. Just check it correctly and you'll notice a difference
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I think we need an official Announcement with explanation about this release. GB has created an Announcement section a few months ago, but they don't use it for important changes like the random transfer times a few months ago and this new update is also released without communication!
In my opinion it should be possible to have 8 workers between 06:00 and 20:00 when match simulation starts at at 21:00 (and 8 workers between 03:00 and 17:00 when simulation starts at at 18:00). I don't understand why OSM chooses for transfer workers during simulation times. I think most users prefer one more nightly transfer worker when a transfer worker during match simulation is the alternative.
Also 6 or 7 workers with a slightly higher selling chance than before is better in my opinion than a transfer worker during match simulation.
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@specialone ok, i understood that transfers start at the same time in each timezone, but obviously its not enough for the reasons mentioned here earlier
i incorrectly formulated the problem
today transfers were an hour before and a few minutes after the simulation, but they can occur a minute before the simulation of the match (GMT)
is this thepositive results
?
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@specialone even on server Jose transfers happened 9 minutes after the simulation of the game
this is my default server, where i have been playing for the 9th season
i have seen players who support the medal system, but i don't understand who might like the fact that a player from their line-up can be stolen right before the simulation
if you bet on new players, then it will be more difficult for them to remove players before the simulation, isn't it? -
Still playing with things that are not broken. What was wrong with the transfer workers every 2 hours near a set minute instead of completely random?
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transfer deadline 5 minutes before the simulation in the battle
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@specialone As you can see in the 3 posts above as well: we as managers don't want transfers just before match time. Will GB go back to the old situation?
Preferably with transfer at fixed times, so we don't have to check OSM every 15 minutes but once per 2 hours (or less often when we are not something else).
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This post is deleted!
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@koningco Dont expect a change back. They will always say that we as community here are irrelevant in numbers. Those managers that play for a month or two and then quit and never come back are obviously more important in decision making...
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@majstor-matt In the leagues I'm in I have 15 seconds to buy players from the transfer list. Specially during transfer madness! Forget it! It's crazy! Even with the notifications It's tough! Thanks for the feedback!
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The simulation of this league is at 15:54 ... a few seconds before the game starts this happens ahah
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@alyssagb Away goal rule valid?
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LEGENDS
EURO 2020 WINNER: ITALY!
Congratulations to Italy for winning the 2020 European Championship! After finishing first in the group stage, Italy also beat Austria (2-1) in the eighth finals.In the quarter-finals they knocked out Belgium and in the semi-final they won against Spain after a nerve-wracking penalty shootout.
As a tribute to Italy, 5 Italian Euro Legends will appear on the Transfer List! FYI: to buy a Legend on the Transfer List, you pay the normal Club Funds amount + 100 Boss Coins.
COPA AMERICA WINNER: ARGENTINA!
Congratulations to Argentina for winning the Copa Amรฉrica!They finished first in Group A, then recorded a 3-0 victory against Ecuador in the quarterfinals.
In the semi-final they won against Colombia after a penalty shoot-out and took the cup in the final against Brazil!
As a tribute to Argentina, 5 Argentinian Legends will appear on the Transfer List! FYI: to buy a Legend on the Transfer List, you pay the normal Club Funds amount + 100 Boss Coins.
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NEW TOURNAMENT: N/C AMERICAN GOLD CUP
The N/C American Gold Cup is now available in OSM!In 2019, Mexico won the N/C American Gold Cup for the eighth time by winning 1-0 against United States. The winning goal was scored by midfielder Jonathan dos Santos.
Will you also try to win the title with Javier Hernandez's Mexico? Or do you pick the host country United States with Christian Pulisic?
Check out the 'Tournaments' tab, choose your favorite team and let's see if you can win!
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New graphic update - New graphic update on player's cards which show amount of matches played, goals and assists and other stuff doesn't look clean and accessible. Color scheme might be a bit too dark and you have to concentrate too much on numbers to realize which one represents what, since the font is way too small ( WEB version ). This is just review of user experience, if devs are looking for one. Wish the font was bigger and color scheme brighter
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@danteus
I agree with everything you said so all I can do is just give a +1Also I would add just one more thing. Rating could be done in at least one decimal place. Instead of all my team having 8, would be great If we could differentiate those with 8.9 from those with 8.1.
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@majstor-matt I have a problem since the update, I cannot train my forward player any more on my android cell phone, the button is hidden behind the commercial,. Are you aware of this problem and will you do something about it or if not I can add an add blocker but I know that you don't like that solution. Up to you.