Game Updates
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Divisions & Manager Medals improvements - part 1
We've been working hard and looked at how we can improve the Manager Medals system. For now, we have made some adjustments which were easy to implement. These are a few of the improvements:
- The ratio of Manager Medals lost versus gained by lowering the penalties for losing matches.
- Lowered the rewards for winning/drawing matches and End of Season bonus so new managers won’t rise to the top as quickly as now.
- Reduced the amount of points earned against CPU and inactive managers.
Beside these changes, there will be more, but these are harder to implement and will take more time. In the mean time we'll still be looking for more. In the upcoming time we'll ask our managers for input and feedback to improve Divisions and Manager Medals even further.
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Hello! Thanks for the update. I believe that step by step the ranking will end up being fair to everyone.
There are also other needs of improvement: if I'm a 9th Division player and I lose a game against a player that is in the same Division as me I lose 1500 medals. To regain them I must win 6 games. That is something that is not fair. Specially for those players who only play competitive leagues where is normal to lose 4 or 5 games per season. You must cut it by half. Minimum!
Also, I don't see the need do win/lose the medals by the end of a game. You should do it in the end of each league/season: if I have a good season, I win medals. If i have a bad season I lose medals. I think all the community agree with me.
Thanks in advance!
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@alyssagb
Same thing, different packaging, medals are medals = very bad
Maybe you could update to watch 2 ads for one Boss Coin.. that would be also great.. lol -
Hi everyone!
Looking at the improvement, I see that as a Division 9 Manager I earn around 150 medals if I win a game against another Division 9 Manager and I lose around 800 when l lose a game against another Division 9 Manager.
This means I need to win around 5 games to recover the medals I lost. For me... it's not good enough! It's way too much.
In a 18 match league If I lose 5 games and become a champion I will probably end with negative medals. GB is making an effort to improve it, but I think we are not there, yet.
Keep up improving it!
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How it's possible... 3,5k for the league
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@alyssagb said in Game Updates:
New in OSM: Knockout Royale & Prize Pool
A big new temporary feature is coming to OSM! You can now join a Knockout Royale Tournament in which you compete against 127 other managers for massive rewards. That's right, 128 teams in one Tournament!Every manager contributes an entry fee to the Prize Pool, which will then be distributed among the best performing teams. The further you reach in this Tournament, the bigger your reward becomes. Of course, the winner takes home the biggest prize of all!
In Knockout Royale you compete in a first and second leg knockout setting, where you are instantly knocked out of the Tournament when you lose.
To keep things fair, we've put together 128 similarly rated teams. Each manager will be randomly assigned a team.
In Knockout Royale, you get more progression during Training and Friendlies and a higher sale chance on the Transfer List!
Check out the 'Prize Pool' tab in the apps, start a Knockout Royale Tournament and see if you've got what it takes to be the best of 128 managers!
This feature is arguably the hardest tournament to win in OSM.
The number of boss coins the winner gets is a paltry sum compared to the entry fee and even the figure of boss coins needed to traverse far in the tournament.I'd say to make the feature more enticing and worth the spend, the winner gets 10,000 Boss Coins with prizes for runner ups adjusted accordingly.
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@specialone ofcourse we know they are different but if thats so then whats the point of removing manager points?
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SEASON 2021/2022
OSM is ready for the 21/22 season! Players are transferred, clubs are promoted and ratings are updated.
To celebrate the start of the English, Spanish, Turkish, French, Dutch and Portuguese league, creating your own League is now 50% off!
To top it all off, we introduced brand new artwork so you can play OSM in true 21/22 style!
Check your favourite club, invite your Friends and battle it out!
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@wenger-wise Will return soon.
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NEW SPECIAL LEAGUE: CLUB STARS
The Club Stars League is now available in OSM!
This League consists of 16 of the best clubs in the world including Real Madrid, AC Milan and Liverpool. These teams are filled with the best players in the history of the club, which means that many great football players play in this League. So these are both current top players like Cristiano Ronaldo, and top players from the past like Pelé and Maradona!
Do you play with Messi and Ronaldinho's Barcelona? Or do you pick AC Milan with Maldini and Seedorf?
Check out the 'Special' tab, choose your favorite team and let's see if you can win! -
I love that this month is about a competition that I have already conquered via the VIP tournament: EUROPE 2000. Saves me Boss Coins!!
Also, I discovered there is a new tournament; OSM WC Tournament. Is there a price allocated to the winner?
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@ekene-onnuora Hi Ekene, sorry about that. Europe 2000 full launch and the VIP edition were a bit too closely planned. Good learning for us.
About the OSM WC Tournament. At the moment there's a pilot on the Dutch OSM region with a OSM 2021 WC. We need to test some things technically and conceptually to see if it works. If it does, you can expect it to come to the World region as well!
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Finally! League standings look the same as they do when you are in winners cup. Under every team there is a manager name. Brilliant update! Thanks
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Hello I have a few questions, could you remove the unnecessary var from the simulation game? With all due respect but, it is not logical to put var in a simulation game. I do not know if it depends on how many coins someone buys, but from my side I think more and more often about the end of the game especially when on one day for 3 matches var cancels me 4 goals, 2 matches I lose and one draws. In the last 4 matches in ccwe I lose 4 by taken away var goals. This is at least not river-like and as I mentioned Hello I have a few questions, could you remove the unnecessary var from the simulation game? With all due respect but, it is not logical to put var in a simulation game. I do not know if it depends on how many coins someone buys, but from my side I think more and more often about the end of the game especially when on one day for 3 matches var cancels me 4 goals, 2 matches I lose and one draws. In the last 4 matches in ccwe I lose 4 by taken away var goals. This is at least not riveric and as I mentioned without Hello I have a few questions, could you remove the unnecessary var from the simulation game? With all due respect but, it is not logical to put var in a simulation game. I do not know if it depends on how many coins someone buys, but from my side I think more and more often about the end of the game especially when on one day for 3 matches var cancels me 4 goals, 2 matches I lose and one draws. In the last 4 matches in ccwe I lose 4 by taken away var goals. This is at least not river-like and as I mentioned Hello I have a few questions, could you remove the unnecessary var from the simulation game? With all due respect but, it is not logical to put var in a simulation game. I do not know if it depends on how many coins someone buys, but from my side I think more and more often about the end of the game especially when on one day for 3 matches var cancels me 4 goals, 2 matches I lose and one draws. In the last 4 matches in ccwe I lose 4 by taken away var goals. This is at least not riverical and as I mentioned its Hello I have a few questions, could you remove the unnecessary var from the simulation game? With all due respect but, it is not logical to put var in a simulation game. I do not know if it depends on how many coins someone buys, but from my side I think more and more often about the end of the game especially when on one day for 3 matches var cancels me 4 goals, 2 matches I lose and one draws. In the last 4 matches in ccwe I lose 4 by taken away var goals. This is at least not river-like and as I mentioned This is not a logical solution and not needed in a simulation game. I hope you will consider this proposal. Thank you and best regards
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-Recent Updates on OSM
As you all know, every two weeks (if all goes as planned) we update OSM on the 3 platforms (WEB, AND and iOS)
A lot of these updates only include some bug minor fixes and backend adjustments, but when there's something we think it's important for gameplay or to keep our users/community in the loop, we like to give you a small announcement. And this was the case of the most recent updates:
- WEB: V3.137
- AND: V3.5.31
- iOS: V4.9.4
Apart from the above mentioned bug fixes and also some other non visible improvements, this update includes:
- Manager name visible along with team name (league table, transfer list... every place where we only had team name before)
- Removed confirmation pop up when spending less than 100 BC (except for Instant Sell feature)