Game Updates
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@Memphis-United_NL Ahahahahaha....Talking about a tongue of fire !
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@Memphis-United_NL
If you want play a realistic game then delate your account and go search for another game, tetris or something else.
This game is unrealistic for a long time already, but that's how thing are working.
You can accept the conditions or leave the game.
Is it realistic to buy/sell and up to 10 players for a round? Is it realistic that you lose in 99% cases if u got a red card? Is it realistic that nobody managed to score a single goal in extra time in history of OSM?
I know what I am talking about. I am also not happy with the way of squad building on the new version and this update would make sense. -
@MenagerBL You are right mate. But making it more easier to sell expensive players makes the crazy squid building problem only worse. I still hope that they implement some other updates to make squad building more realistic
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@MenagerBL , @Memphis-United_NL Ahaha. Guys sorry to interrupt this great dialogue but I gotta say ...If I ever wanted a realistic experience I would become a real football manager ! Lmao ! Watch out Football World ! Here comes SuperNova on the greenfields ! But this is a game and it's meant to bring fun and joy to all of us.
So please gentlemen , let's keep it cool and stop being sarcastic to each other. Peace bros :peace: -
@Memphis-United_NL
I agree mate, it would be crazy, but I think it's already crazy enough. If u play with Las Palmas (Spain) for example you can upgrade your squad up to 1 billion easy. So in my opinion it wouldn't be a very big difference. I also hope they will implement something to make squad building more realisticm and they could win with this. For example in the old version people used scout more. Now I use scout in first 4-5 rounds. After that all my squad is already 90+ and I don't need the scout anymore, I buy only the ''boosted'' players from TL.@SUPERNOVA-8 Hi Sophie. Everything is cool... Sarcasm is always interesting and funny to read... Isn't it?
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@SpecialOne said in Game Updates:
From today onwards, and without an end date, ALL transfer jobs will run with an interval of one hour.
This measure was set to increase servers stability until we implement the final decision - Transferworkers run based also on timezone, like simulation engines!
So, for now all engines will start at 5:00 or 6:00h UTC and should have last round at 13:00h or 14:00h.
We'll keep you posted when final system is implemented!
NOTE: OSM NL servers are not affected by this change!
So, from 14.00 to the night won't be any transfer "from" and "to" CPU?
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@simone.antonello said in Game Updates:
So, from 14.00 to the night won't be any transfer "from" and "to" CPU?
Correct.
But keep in mind that this is temporary. Soon this will change again!
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@stupidpro said in Game Updates:
How will it be possible then to make a low goal team better than others if the transfers are done in such an interval of time
Same way as before... You'll just have daily round transfers in a smaller time frame.
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@SpecialOne Yes, but I think that it would be waaaay harder than with the 24/7 one
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I just noticed that the trophy cabinet has flags now! Something that's been missing for so long! GREAT JOB!
Thank you for listening to the normal managers once in your life Gamebasics
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@stupidpro said in Game Updates:
@SpecialOne Yes, but I think that it would be waaaay harder than with the 24/7 one
Mate we never had the transfers window working 24/7 !
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@stupidpro said in Game Updates:
Why dont i get the alert for training camp being used against me all the time.. Is it because of the secret training used before going to the camp or is it just a bug?
It's the first case mate. When a manager wants to surprise his opposition he first uses a Secret Training ( ST ) and after that he sets the Training Camp (TC ) too. But when a ST is used you are able to realise it because you no longer get infos from your Spy ! And you can also see a lock on the manager's squad if you go to Friendlies page.
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@Memphis-United_NL said in Game Updates:
@MenagerBL said in Game Updates:
Make it more easy to sell players till 50 M. It's boring to play in long leagues. I am playing with Schalke 04, after 3 rounds all my players have rating 90+. I can't sell or buy any player and it's 35 rounds until the end.
Yeah, let's make the game even more unrealistic..
yes lets do that hahaha, the game took a wrong turn with the boosted players and the 3 players in your scout.
it is not anymore a game for the fun and the good managers but more a game for pay 2 win.maybe they can change the name from OSM in OCSM (Online Casino Soccer Manager )
but even that i said this, i will still play the game like a boss and yes even i will pay for it
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@MenagerBL said in Game Updates:
@Memphis-United_NL
If you want play a realistic game then delate your account and go search for another game, tetris or something else.
This game is unrealistic for a long time already, but that's how thing are working.
You can accept the conditions or leave the game.
Is it realistic to buy/sell and up to 10 players for a round? Is it realistic that you lose in 99% cases if u got a red card? Is it realistic that nobody managed to score a single goal in extra time in history of OSM?
I know what I am talking about. I am also not happy with the way of squad building on the new version and this update would make sense.yes i accept it 2, the good managers are not happy with the update and GB there wallet is very happy hehe
but you are right, we just play the game in this way and if you dont like it you can quit -
@SpecialOne said in Game Updates:
From today onwards, and without an end date, ALL transfer jobs will run with an interval of one hour.
This measure was set to increase servers stability until we implement the final decision - Transferworkers run based also on timezone, like simulation engines!
So, for now all engines will start at 5:00 or 6:00h UTC and should have last round at 13:00h or 14:00h.
We'll keep you posted when final system is implemented!
NOTE: OSM NL servers are not affected by this change!
This temporary situation ends today!
We'll be having a new situation where every server has a different start according with simulation start. We'll keep the 8 dayly transfer rounds and spaced by 2 hours!
The rule is: Every transfer round starts 7h after the start of simulations on that server!
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Our, who is in battles and competitions gets all lost with these constant changes ...
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No not the 2 hour thing again :((( I loved that fast 1hour space from 7am to 3pm (utc+1).The 2 hour regime starts too early while I'm sleeping and I miss usually great players until I wake up,sometimes even miss special offer.I was confused today,thought that transfer list isn't working properly then saw this..Anyway disappointed
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One question crossed my mind. Do you ever guys think about giving some info somewhere about total managers won on certain account during all your OSM career? Points like we had in old ranking system I mean. It doesnt have to be ranking, it would just be nice too have that info somewhere... Or maybe consider introdicing some sort of "Legendary ranking" where we could see pepople who won most points in OSM history. Doesnt have to be "main" ranking, it cas be something secondary like that "OSM records page". Would be cool. Just saying