OSM Game Features : Chatroom - Suggestions
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What do you think about the idea of developing the option to choose the objectives in the app battle?
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Hey guys, I wondered if you had a list or could create a list of say the top 100 managers with the highest battle points. I'd like to say I'm really high but wanted to see compared to other managers. Thanks
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I want to know at what time the simulations are going to be before joining a league .
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Last time OSM for me is bad joke. I don't say how many coins I was giving to making strong Porto squad. I wins group with Manchester City and after opponent's camp I've lost. And what? 3 coins for that? Really? IMO you should give as many coins as someone have points. So for example I had 16 points in group, one draw and one lost later, so I should have 16+1 for draw coins and that should be fair
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@łuksal said in OSM Game Features : Chatroom - Suggestions:
Last time OSM for me is bad joke. I don't say how many coins I was giving to making strong Porto squad. I wins group with Manchester City and after opponent's camp I've lost. And what? 3 coins for that? Really? IMO you should give as many coins as someone have points. So for example I had 16 points in group, one draw and one lost later, so I should have 16+1 for draw coins and that should be fair
Mate, you have no right to complain that you got "only" 3 bc for several reasons:
- This is a tournament, it's not a league, it has max 13 and min 6 rounds. As far as I can understand, you only played 8 rounds.
- Why did you spend coins to build a better Porto team? I won this competition without coins with Dinamo Zagreb, which is one of the weakest teams in the Champions League in OSM.
- It is quite logical that your opponent will on a training camp, because you were much stronger than him.
- The coins dont help to win, but the brain, and your opponent obviously has it and has used it in the right way.
- Only against amateurs can you pay to win.
- NoPayToWin
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[SUGGESTION: TRANSFER MADNESS SERVER/LEAGUE]
As we know in the last couple months we got a knockout royale, a cup in which you can win BC's. But most fun thing about it is "higher transfer selling chance" and transfers are going on a higher rate there.
So, my suggestion would be: Make a league or a special server where transfer madness would last all the time. Or at least higher selling chance. Would be great for us managers who enjoy transfer related promotions that happen only 3 days in month
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Hello dear OSM, could i suggest icons for trainning and stadium update on the dashboard? so you dont have to enter team by team to check timers. Have a great year!
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Hi GB Team,
Had a little suggestion to help GB to earn some money. Perhaps, you guys can offer the options of buying BC to gift it to other managers. But existing BC in the account can remain as untradeable.
Suddenly thought of this suggestion because for us, one crew can have many members from various countries and usually we are crewmates turned friends, and if we would like to purchase something for our friends from other countries for specific occasions e.g. birthday or Christmas, gifting BC may be a good idea since it's something that is a common point between us crewmates from different nations.
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Hey guy's.. First of all, send my regards.. It is not reasonable that the English Premier League matches schedule will not change, as it has been consistent for years (First match man u vs man city) I think it's best to keep up with the current schedule in real or at least change
Secondly, and I apologize for the length.. When will the final update of the transfer market be to the game after 8/31?
Finally.. We hope to add pictures of the players to all the leagues where they are better than being anonymous.. God bless
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Dear GB Team,
Appreciate if transfers can be reverted to before, so that there are 8 transfer simulation per matchday and that the last transfer simulation will be before the sim time.
The current transfer simulation is causing a huge disadvantage to the Asia region players especially if half of the transfer simulation happened past midnight and coupled with the fact that matchday simulation always happened after our midnight time.
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Can reporting cheaters get improved? I've got someone in my league using double accounts. Already used that advantage to sell/buy players, and probably will use training camps to gain even more advantage. I've submitted cheating report, but usually those don't get enough attention. It's so obvious that guy is a cheater, he is even logging in one account after another, and using similar account names. I feel I'll be a donkey staying in this league, already spent valuable coins to improve my team, and this guy will use dirty tactics that I can't stop in any way
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@danteus When I am bored I do the reports on top 10 on world rankings, always select 2-3 obvious ones and I have a good block rate, they even reply personally on every report you send via e-mail. So mayve trying to do report that way? Just use support mail and cheater is done in 2-3 days on weekdays
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@majstor-matt This was one was handled in great and successful manner, gotta give respect to admins definitely. Keep on hunting them, nothing more frustrating than people cheating in these kind games
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I would like to make a suggestion regarding a characterization that is very important to me in particular! I like to renumber the jerseys of the players, so I know who the starters and substitutes are. But I find this way of replacing the shirt very complicated, it becomes a little confusing. Thinking about it, I think it would be interesting to put a button to reset the number of all the shirts, so it is easier to go numbering. An example of this in the team lineup tab, you remove players and schedule the ones we want for that game.
Please, I ask you to carefully analyze this idea, aiming to improve the gameplay of users of this platform. -
I'd like to make suggestions for tournaments:
I'd like the "World 2018" tournament to be updated with actual players ages. Since it isn't a temporal tournament, it should look realistic. Actual jersey number ascribed to players at the tournament will be a lovely bonus.
Also, the knockout royale tournament prize earnings should be increased substantially. That competition gulps large chunks of boss coins due to number of participants, inflated prices of players on the transfer list, players getting bought quickly from computer teams, High rate of managers using training camps and etc.
Last but not least, temporal tournament should have players with ages as at the time the tournament was held. Sure, it will take more work but it will also enable lesser teams much more appealing to use.
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@ekene-onnuora
it seems that none of the developers/admins cares about authenticity of the tournaments; if the result does not give them money, then why bother at all
none of them answered me in the topic about World 1986
https://forum.onlinesoccermanager.com/topic/62093/world-1998-and-world-1986/1
none of them answered me in the topic about World 2018
https://forum.onlinesoccermanager.com/topic/62408/world-1998-and-world-2018/1?_=1630420931898
about knockout royale: the casino always wins and the winner always pays more than he gets, check out other miniclip games on the playmarket -
IMPROVEMENTS TO BE MADE!!! PLS READ THIS ADMINS!!!
- Player ratings are ridiculous and unrealistic. Please make a max of 99 or 100 for player ratings because its just too unrealistic and people would just dump older players since younger ones gain more progress in training. Veterans like ronaldo or messi would be useless eventually because there will be lots of players with higher rating than those 2. The gameplay will always end up this way since it is the only way to make a good team.
- Broken transfer market. People would just sell their players in the max amount of value possible. This eliminates the negotiation feature between managers (which i think is one of the best features to have here in the game). Please make negotiations and sending offers to happen otherwise it’s too quiet and dead.
- Unrealistic training progress. Players can gain 1 or more rating in just a day through training and this makes it so easy to reach 100 and it’s just nonsense for an 18 yr old to have the same quality as veterans (might as well dump the veterans since they dont progress that much in training).
- Player valuation. It’s much better if players value may vary depending on the performance (e.g. top scorer, top assists, top overall match rating) and that would make it more interesting and negotiations may happen more often. This makes manager not only focus on player ratings but also performance.
- Managers keep leaving when their team dont perform well enough. Some players are just coming to troll around, screw up the league and dont challenge for the objective or title. There should be heavier penalties given to those who leave (or make it unable to resign).
- Tactics need a detailed explanation. Sometimes match results are just nonsense. I keep playing attacking football but cant even get my strikers to score. They have a rating of 94+ and they are supposed to score lots of goals with that rating.
- Player traits. It would be much better if players have specific traits (eg. Fk or penalty specialist, leadership, solid player, injury prone, aggressive, good in the air, pacey dribbler and so on). This enables managers to create an even beautiful team composition. I sometimes see the commentators saying my player is not good enough to take fk, corner, pk or be a capt and i have no idea why. And we dont want this game to be solely focused on player ratings.
- The newspaper in the past was so much better than the current one. The current newspaper is so outdated, unclear messages, even there is no formation for totw. It used to be updated everyday but now it’s only updated once in a while after a number of matches.
- Live match action. It’s way much better if we can see our players doing their work during the match (eg. their movements) so we can see how our tactics are working in the game. By this we can evaluate the mistakes that we made in our tactics and try to improve with the right amount of pressing, tackling, attacking style, tempo, or whatever that is. Otherwise it would just be a guessing game.
These are the improvements that can be made to make the game 100% better. I dont mind if it takes 1gb space on my iPad, iphone or whatever. But with these improvements, i guarantee that more people are gonna play this game too
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@jackson_wb
1, 2, 3, 6 - these are the main game mechanics that have been in the game since at least 2013-2014 (since i got acquainted with the game); change them = make a different game
also as far as I understand, significant changes are perceived rather difficult by community (even if the are good (v.3 or recent specific positions)
4 - it doesn't work even in fm
5 - this idea was put forward earlier, but it was received negatively; i suggest looking for associations by osm in social networks, where tournaments are organized, it is more interesting to play there than in regular leagues
7,9 - obviously, it will require such serious engine changes that it will be a different game
8 - true, but for cis region we had too many funny typos in v.2, apparently, GB did not really check the outsourcer work -
@jackson_wb said in OSM Game Features : Chatroom - Suggestions:
IMPROVEMENTS TO BE MADE!!! PLS READ THIS ADMINS!!!
Player ratings are ridiculous and unrealistic. Please make a max of 99 or 100 for player ratings because its just too unrealistic and people would just dump older players since younger ones gain more progress in training. Veterans like ronaldo or messi would be useless eventually because there will be lots of players with higher rating than those 2. The gameplay will always end up this way since it is the only way to make a good team.
Broken transfer market. People would just sell their players in the max amount of value possible. This eliminates the negotiation feature between managers (which i think is one of the best features to have here in the game). Please make negotiations and sending offers to happen otherwise it’s too quiet and dead.
Unrealistic training progress. Players can gain 1 or more rating in just a day through training and this makes it so easy to reach 100 and it’s just nonsense for an 18 yr old to have the same quality as veterans (might as well dump the veterans since they dont progress that much in training).
Player valuation. It’s much better if players value may vary depending on the performance (e.g. top scorer, top assists, top overall match rating) and that would make it more interesting and negotiations may happen more often. This makes manager not only focus on player ratings but also performance.
Managers keep leaving when their team dont perform well enough. Some players are just coming to troll around, screw up the league and dont challenge for the objective or title. There should be heavier penalties given to those who leave (or make it unable to resign).
Tactics need a detailed explanation. Sometimes match results are just nonsense. I keep playing attacking football but cant even get my strikers to score. They have a rating of 94+ and they are supposed to score lots of goals with that rating.
Player traits. It would be much better if players have specific traits (eg. Fk or penalty specialist, leadership, solid player, injury prone, aggressive, good in the air, pacey dribbler and so on). This enables managers to create an even beautiful team composition. I sometimes see the commentators saying my player is not good enough to take fk, corner, pk or be a capt and i have no idea why. And we dont want this game to be solely focused on player ratings.
The newspaper in the past was so much better than the current one. The current newspaper is so outdated, unclear messages, even there is no formation for totw. It used to be updated everyday but now it’s only updated once in a while after a number of matches.
Live match action. It’s way much better if we can see our players doing their work during the match (eg. their movements) so we can see how our tactics are working in the game. By this we can evaluate the mistakes that we made in our tactics and try to improve with the right amount of pressing, tackling, attacking style, tempo, or whatever that is. Otherwise it would just be a guessing game.- New formation. There are not in OSM formations like 4141, 3421, 3412, 4132, 4321.
Eject formations like 325, 3232, 334, 631
- New formation. There are not in OSM formations like 4141, 3421, 3412, 4132, 4321.
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There should also be an option for custom formation