OSM Tactics Guide - Request/Info
-
Of course, this is the purpose of creating this topic. So we could gather these questions and forward them to GB so they would answer them (the ones they wish to share) and maybe create a guide/faq with it.
-
I have some follow up questions:
Stadium/Pitch Upgrade Bonus And Training camps
1: Pitch upgrade gives 2%/4%/6% bonus when playing home matches, i always wondered what are these "bonuses" that we get. Does something happen to player stats,their performance or other variables? I have thought a lot about this topic and there's no way for me to test or guess the right answer. It would be extra helpful if you clarify this
2: I have two questions about training camps: We all know it gives you 25% boost when activated, so is there any difference when it's used during home vs away matches? ( because i've heard it's more useful to use when playing home, is that true?)
And again what bonuses do we get, what is this 25% boost referring to, what does it increase? A lot of people are wondering about this, please explain
Player Physical and Morale Levels
3: How does player's fitness level effect his performance?
I have paid a lot of attention to this topic, i have tested and experienced different things and still i can't give a straight answer to this question. From my experience i can tell that decrease in player's fitness level doesn't always mean that he will perform worse or bad. I remember one time (i have several other examples like this) i was so mad that 50% fitness level C.Ronaldo scored 2 goals against me and got 8 or 9 rating ( we had same quality team) I was thinking to myself what's the point to this parameter if this thing can happen. Also, i have noticed that sometimes my player keeps performing worse and worse as his fitness level is decreasing and it won't change until i let him rest (he can be in 70%-80% zone for this to happen). Some players just perform normal constantly even if their fitness level is in yellow zone. So there's no way for me to surely say what should i expect. I wonder why don't we get linear decrease in player's performance as his fitness level decreases? What happens to player when his fitness level decrease? What's the difference let's say between same player 100% physical condition vs 80% condition ? Does it effect stats or other things?
4: Same question about morale. Usually , i keep all my player's morale level at 80%-100%, so i don't see difference
-
Player Roles/Team Captain
1: I believe i successfully choose all the roles for my team.Penalty, corner kick and free kick takers are easy to decide. Team captain is a little difficult , but 90% of the time i choose the correct player. ( I know he's incorrect if match experience says so).
What i want to know is how does choosing/not choosing the right player as team captain effect the game?
Do we get some bonuses if we choose the right person for the job, or opposite if not?Also, i would like to mention that match experience tends to tell us that we chose wrong free kick taker just because he didn't score the goal ( even though i had chosen the right midfielder with highest rating and attacking attribute). It would be nice to change this because some players might get confused. It would be better if we got message that i chose the right guy for the role, but unfortunately he wasn't lucky to score or something like that. I believe the best choice for the role is midfielder with highest rating and attacking stat, unless you have an attacker with way better value/rating of course.
2: Corner taker: Logic suggests that choosing highest rated midfield for that role might not be the best choice, because if he takes the corner kick i will assume he can't participate in the attack and score the goal at the same moment, so i tend to choose the weakest midfielder for the job, but at the same time weak player means weak corner kick try and low chance to score. I'm a little confused here, could you suggest and explain more which things should we consider when deciding who takes the corner kick?
-
@Tsugoi-Desu I agree with the question on free-kick taker as I always trust only my strikers to take them (mostly Rashford) but i do get confused when the pundit says he was not right. In one league same guy is awesome free kick taker but in other is wrong...... sounds dumb doesn't it.....?
As for corner I always choose a defensive midfielder or a all round midfielder and it always works. Very rarely i choose a attacking midfielder (only bruno fernandes, becoz in one league he had like 20 assists in 16 games as corner taker). I dont think it matters if u put a attacking midfielder as corner taker as long as a stronger attacking midfielder is present. (Eg: i chose bruno for corner only becoz paul pogba was better than bruno at attacking). I suggest you only stick to defensive or all round midfielders frm my experience. You are welcome to choose the 2nd or 3rd strongest attacking midfielder from ur line up if (only if) ur all round or defensive midfielder very weak. For proof my all round midfielder (winks) has 5 goals and 4 assists as corner taker. And in same league defensive (Barkely) as 4 goals and 5 assists as corner taker.I would also like more clarification on the captains role. Why cant the star player of the team be captain?(thts wht the info says). Why is it tht real life young captains like maguire and bruno can't be captains in OSM? why only old ppl? -
that's an interesting topic as well for me, if there is actual difference between different type of midfielders for example ( attacking, neutral and defensive) other than stats. For example, i wonder how will my "defensive" midfield perform if i place him in attacking position at wing and play wing play. I have done it and they performed well, so i'm not sure if those categories have any meaning.
As for the team captain, oldest one shouldn't always be the captain. It's a combination of player's age and value, you have to find balance. For example, you would choose 27years old 17mil valued player over 33 years old 10mil valued. Also there's not a fixed gap, but mostly if value is over 12-15mil i never look at age at all. I trust my intuition on that.
-
Syncing Specific Type Player With Playing Position In Line Up
1: Attackers, Midfielders and Defenders have each 3 specific categories which indicate on what exact position they are supposed to play in real life.For example: Attackers can be wingers, false nine and poachers, does this mean we have to place them to according position in line up? I have placed "poachers" on sides, "defensive" midfielders on sides when playing attacking wing play and "marking" defenders on sides as well, they all performed well. So, are these categories just to make it easy to scout players or they have other purpose as well?
-
Formation Versions/Counter Formations
1: I wonder if there is such a thing as counter formation at all? I never believed this. There are a lot of videos/guides how to counter other formations, but there's not a single hint about this in game. Do some formations really have advantage over others and can they be used as counter formations?
2: Almost every formation has 2 of it's versions A and B. For what purpose? Players slightly change positions, this would make us managers think, that player position is important on the field, but in what way? I don't know how 433a and 433b differ from each other. I see 2 wing midfielders are pushed little bit further in b version, but what does it change game wise? does this mean 433b is more aggressive compared to "a" version if i play wing play and set line tactics for midfielders to stay in center in both cases?
-
@Tsugoi-Desu I have a similar question about A and B
I wonder, is it relevant if in the 433b in the defending midfielder we put someone with a higher attacking probability, or in 433a in the attacking position we put someone defensive, or anything like that, would it give a disadvantage, or nothing at all -
@Tsugoi-Desu very good question. As in one of my league i put mason greenwood (he has 7 defence stats) becoz he was young and i also had rashford. So mason on the wings ended up being a top scorer with like 30 something goals. I never understood tht.
-
@Lakshay-Ahluwalia @Josemaldonado_1 I came across an old topic where author had expressed concern about the same thing which made me create this thread. I couldn't have said it better, this is his quote "this game is more about 'who knows more' about game engine and totally not about outsmarting player's with your own tactics". I totally agree with this statement, i want this to change. https://forum.onlinesoccermanager.com/topic/7326/game-engine-mystery
-
@Tsugoi-Desu well said. I also completely agree on tht. I would love to see how well our own tactics made up by our own minds work out as OSM is bout giving us a feel of being a real club manager. I hope the developers will take notice and help us out. Thnx for sharing tht post.
-
@Lakshay-Ahluwalia said in OSM Tactics Guide - Request/Info:
@Tsugoi-Desu well said. I also completely agree on tht. I would love to see how well our own tactics made up by our own minds work out as OSM is bout giving us a feel of being a real club manager. I hope the developers will take notice and help us out. Thnx for sharing tht post.
Just keep the questions coming and GB will answer for sure (even if they don't answer all).
-
Well i keep on using 433 A formation for counter attack and my opponent keeps on beaten me so please guys i need a very good and excellent tips for Attacking
Just check this out guys and help me. Please. -
-
@Call-Mhi-Mickey_4 Hi! If you want 433 A formation for counter attack, check this! I hope this tactics will helpful: link text
-
Hi there,
We have a specific topic where you can ask your questions about tactics. See https://forum.onlinesoccermanager.com/topic/49774/official-topic-tactics-request/2292
-