OSM Game Features : Chatroom - Suggestions
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@Acantha said in OSM Game Features : Chatroom - Suggestions:
@Ado-Hackovic That wouldn't be fair to users that only want to use 1 or a few slots instead of all 4 of them.
Everyone should have a fair chance to get higher on ranking and not only for managers that play with all slots.
That's 100% correct and very much true. Every single manager on OSM must have the same chances to try and reach top ranking , even if he/she uses only one Slot.
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@Acantha So if you only use 1, 2, or 3 slots you're added up manager points can be used for rankings. If you only have one slot, then we would just have to use that one slot for ranking. Hopefully, that won't be a disadvantage for managers that use more than one slot.
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@uchenna-a Then you might clarify this a bit more? Because there will be always an advantage from users that use more slots over the users that use only 1 slot.
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@SUPERNOVA-8 But couldnt a manager have one place on the table with the slot with the most manager points ?? Its just stupid that one manager has 4 places on the table
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@SUPERNOVA-8 isnβt like that? Chances are counted per slot not in total. Having one slot would make game not so interesting. So 4 slots 4 chances to gain mp who is interested on that. Playing against strong managers you could never know your rank so you have 4 chances to test your self and this is awesome. 4 times chance to improve your self why not haha.
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@Acantha I don't see how there would be an advantage for users that use more slots than users that only use 1 slot anymore. Managers using one slot can focus on one slot solely and use their boss coins on that one slot only. Managers using 2-4 slots like me have to pay attention to all of their teams and may not be able to use their boss coins on one slot and have to use them equally for their other slots. So after thinking about it, I personally now think it is the other way around in terms of disadvantage/advantage in OSM right now.
To make there hopefully be no disadvantage/advantage for any type of OSM user, I think adding up manager points for all 4 slots for users using more than one slot would be good for rankings to sort of reward their hard work, and users that use only one slot can be ranked by one slot success and be rewarded for their strong work with one team only.
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After another championship lost to yet another controversial red card im fed up. The red card system / referees need a definite change. I play on normal all season and I manage to get the most red cards almost every season. This has cost me the league multiple times and just makes it so frustrating since there is almost never a moment where you actually draw or manage a win with a red card. Just now I drew my final match in the Premier league because I got a red card in the 28th minute while playing on 'Normal' with an orange ref. My player got send off because he got involved in a fight with an opponent. How does that even happen? Why would my player decide to randomly fight an opponent while im playing on "normal"
I really hope there are plans to look into this because it has become very frustrating to work with. I understand the referee is an RNG thing but giving out red cards while playing Normal on an orange referee and combining this with the fact that you almost never get a victory with a red card on your team makes it very stupid and unfair.
Is there anyone that feels the same way or is this just all in my head?
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@xuxa-bolivianas Yes I agree, and I have suggested OSM becoming a multi-season game multiple times, but unfortunately people are always able to come up with reasons why it is not possible. I wish that OSM could be a multi-season game in the future because it adds a real-life factor the game, but I have realized that from what people have said it is not fully practical because there are many obstacles that need to be overcome for this to happen. OSM has been a one-season game for many years, and it probably will be for the near future and maybe even further in the future.
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Greeting. I would have one suggestion regarding crew rankings. As well as the ranking of managers by country, it would be nice to see the ranking of crews by country, so that we can see where a crewe is in a country
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We just need 3 things to be done:
1. add option to choose opponents in Crew Battles. This option could lead to fixing matches between crews, choosing weak opponents etc. Because of that add ''Friendly matches'' game mood: no matter you win or you lose, 0 pts (medals) for everyone all the time.
Same thing was done in another similar internet game I played years ago.2. add option to choose and set 10 teams leagues for Friendly matches.
3. 4 Preparation days for Friendly battles instead 1 or 2 days as it is right now.
We need these things to be done as fast as possible. It would be good for us, but for GB too.
Just a reminder: (I will take into account only 3 big competitions running at the moment)
WCC - 64 crews/participants32 battles per month
WNT - 40 crews/participants20 battles per month
CC - 96 crews/participants48 battles per month
= 100 battles per month.
One battle has 10 managers and each manager is spending around 1.000 coins.
100 battles x 10.000 coins = 1.000.000 (1 MILLION) coins per month.
Three other big competitions: Star Cup, Eagles Cup, Arabs Cup = it's 2.000.000 coins per month.
With all other competitions organized within communities it's probably around 3.000.000 coins per month.If Gamebasics is interested in losing 3.000.000 coins per month then ok, no problem...
Post moved to suggestion topic
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@mjb7780 Yes, I like this suggestion, especially the player of the week. You could also have the team of the week be chosen every 7 days and the current team of the week that you see every day could be turned into the team of the day. A player of the season would also be cool.
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I suggest a weekend promotion when the extreme progression with training and the 4-hour training sessions are on the same weekend and combined when the training sessions are shorter and there is greater progression. Since they are usually different events and players can improve very quickly, the combined event could probably only happen 4 times a year (once every 3 months). It would be nice for this to happen though because both events have their slight downsides and it would be nice if you can occasionally have them both together so you can improve your players more and faster, and not always one or the other.
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Great idea
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Osm should make a league that plays smae time as the real teams do but not the same result you choose your league and team
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@Thaddeus-deck That would be interesting if there was one league that happened at the same time as the real teams, but it would not be fully realistic if an OSM league lasted 9 months such as the Premier League. There are a bunch of international breaks if you are going by the same time as real teams which means that your team would not play for up to 2 weeks at a time during certain times of the season.
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@SIRBPLW Everyone has the right to play this game, even when you become inactive for whatever the reason might be.
It cannot be that you might have spent bc's on players, trainings etc and when come back you've been kicked out of an osm league, it's another story when you're the owner of the league and those are already able to kick inactive managers. -
Hello everyone. I stayed and thought about how OSM could be even more fun. I came to the idea that if you can implement a visualization of the virtual matches, to see highlights and goals would be incredible. I look forward to this moment.
#OSM2020
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@LeoMessi1O That would mean implementing a completely new game engine which is very hard to do as far as i know, but yeah, it would've been awesome!
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I have 3 suggestions for new weekend events, I also told AlyssaGB these suggestions as well:
- Face value price event: All Players in the Transfer List (excluding players that were put on the Transfer list by managers in your league) and players from the Scout are on the transfer list at their face value. For example, an 87 overall Lautaro Martinez is on the transfer list at 15.2 million, his player value.
- Faster and extreme training progression weekend: The 4-hour training event and the extreme training progression are a combination and are on the same weekend. Since this is such a huge bonus, this promotion could only happen 4-6 times a year.
- Cheaper Scout event: Players from the Scout will cost 5 boss coins instead of 15 boss coins. (In the future, this cheaper scout event could also maybe be a combination with the faster scout event. Once again, this combination event could only happen 4-6 times a year because it would be such a huge bonus.)