• Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cosmo)
  • No Skin
Collapse

OSM Game Features : Chatroom - Suggestions

Scheduled Pinned Locked Moved OSM: The game
1.2k Posts 301 Posters 433.4k Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • oma962009_NLO Offline
    oma962009_NLO Offline
    oma962009_NL Dutch Users
    wrote on last edited by
    #581

    After another championship lost to yet another controversial red card im fed up. The red card system / referees need a definite change. I play on normal all season and I manage to get the most red cards almost every season. This has cost me the league multiple times and just makes it so frustrating since there is almost never a moment where you actually draw or manage a win with a red card. Just now I drew my final match in the Premier league because I got a red card in the 28th minute while playing on 'Normal' with an orange ref. My player got send off because he got involved in a fight with an opponent. How does that even happen? Why would my player decide to randomly fight an opponent while im playing on "normal"

    I really hope there are plans to look into this because it has become very frustrating to work with. I understand the referee is an RNG thing but giving out red cards while playing Normal on an orange referee and combining this with the fact that you almost never get a victory with a red card on your team makes it very stupid and unfair.

    Is there anyone that feels the same way or is this just all in my head?

    1 Reply Last reply
    1
  • uchenna aU Offline
    uchenna aU Offline
    uchenna a
    wrote on last edited by uchenna a
    #582

    @xuxa-bolivianas Yes I agree, and I have suggested OSM becoming a multi-season game multiple times, but unfortunately people are always able to come up with reasons why it is not possible. I wish that OSM could be a multi-season game in the future because it adds a real-life factor the game, but I have realized that from what people have said it is not fully practical because there are many obstacles that need to be overcome for this to happen. OSM has been a one-season game for many years, and it probably will be for the near future and maybe even further in the future. 😞

    Chelsea for Life

    1 Reply Last reply
    0
  • Vincent Ado KompanyV Offline
    Vincent Ado KompanyV Offline
    Vincent Ado Kompany
    wrote on last edited by
    #583

    Greeting. I would have one suggestion regarding crew rankings. As well as the ranking of managers by country, it would be nice to see the ranking of crews by country, so that we can see where a crewe is in a country

    TOP G
    Nagelsmann on fire 🔥🔥🔥🔥
    Tari Gamad 🔞📌💦

    1 Reply Last reply
    2
  • MenagerBLM Offline
    MenagerBLM Offline
    MenagerBL
    wrote on last edited by King_Jamiu_10
    #584

    We just need 3 things to be done:

    1. add option to choose opponents in Crew Battles. This option could lead to fixing matches between crews, choosing weak opponents etc. Because of that add ''Friendly matches'' game mood: no matter you win or you lose, 0 pts (medals) for everyone all the time.
    Same thing was done in another similar internet game I played years ago.

    2. add option to choose and set 10 teams leagues for Friendly matches.

    3. 4 Preparation days for Friendly battles instead 1 or 2 days as it is right now.

    We need these things to be done as fast as possible. It would be good for us, but for GB too.

    Just a reminder: (I will take into account only 3 big competitions running at the moment)
    WCC - 64 crews/participants ➡ 32 battles per month
    WNT - 40 crews/participants ➡ 20 battles per month
    CC - 96 crews/participants ➡ 48 battles per month
    = 100 battles per month.
    One battle has 10 managers and each manager is spending around 1.000 coins.
    100 battles x 10.000 coins = 1.000.000 (1 MILLION) coins per month.
    Three other big competitions: Star Cup, Eagles Cup, Arabs Cup = it's 2.000.000 coins per month.
    With all other competitions organized within communities it's probably around 3.000.000 coins per month.

    If Gamebasics is interested in losing 3.000.000 coins per month then ok, no problem... 👍 😁

    Post moved to suggestion topic

    OSM World Champion 2019&2020/WNT Winner 17/18
    0_1568384285062_45755.jpg

    1 Reply Last reply
    5
  • uchenna aU Offline
    uchenna aU Offline
    uchenna a
    wrote on last edited by uchenna a
    #585

    @mjb7780 Yes, I like this suggestion, especially the player of the week. You could also have the team of the week be chosen every 7 days and the current team of the week that you see every day could be turned into the team of the day. A player of the season would also be cool.

    Chelsea for Life

    1 Reply Last reply
    0
  • uchenna aU Offline
    uchenna aU Offline
    uchenna a
    wrote on last edited by uchenna a
    #586

    I suggest a weekend promotion when the extreme progression with training and the 4-hour training sessions are on the same weekend and combined when the training sessions are shorter and there is greater progression. Since they are usually different events and players can improve very quickly, the combined event could probably only happen 4 times a year (once every 3 months). It would be nice for this to happen though because both events have their slight downsides and it would be nice if you can occasionally have them both together so you can improve your players more and faster, and not always one or the other.

    Chelsea for Life

    1 Reply Last reply
    0
  • A Offline
    A Offline
    Adhurim Dakajj
    wrote on last edited by
    #587

    Great idea 👍🏻

    1 Reply Last reply
    1
  • T Offline
    T Offline
    Thaddeus deck English Users
    wrote on last edited by
    #588

    Osm should make a league that plays smae time as the real teams do but not the same result you choose your league and team

    uchenna aU 1 Reply Last reply
    0
  • uchenna aU Offline
    uchenna aU Offline
    uchenna a
    replied to Thaddeus deck on last edited by uchenna a
    #589

    @Thaddeus-deck That would be interesting if there was one league that happened at the same time as the real teams, but it would not be fully realistic if an OSM league lasted 9 months such as the Premier League. There are a bunch of international breaks if you are going by the same time as real teams which means that your team would not play for up to 2 weeks at a time during certain times of the season.

    Chelsea for Life

    1 Reply Last reply
    0
  • AcanthaA Offline
    AcanthaA Offline
    Acantha English Users
    wrote on last edited by Acantha
    #590

    @SIRBPLW Everyone has the right to play this game, even when you become inactive for whatever the reason might be.
    It cannot be that you might have spent bc's on players, trainings etc and when come back you've been kicked out of an osm league, it's another story when you're the owner of the league and those are already able to kick inactive managers.

    1 Reply Last reply
    1
  • LeoMessi1OL Offline
    LeoMessi1OL Offline
    LeoMessi1O
    wrote on last edited by LeoMessi1O
    #591

    Hello everyone. I stayed and thought about how OSM could be even more fun. I came to the idea that if you can implement a visualization of the virtual matches, to see highlights and goals would be incredible. I look forward to this moment.

    #OSM2020

    OchowiakO 1 Reply Last reply
    0
  • OchowiakO Offline
    OchowiakO Offline
    Ochowiak
    replied to LeoMessi1O on last edited by
    #592

    @LeoMessi1O That would mean implementing a completely new game engine which is very hard to do as far as i know, but yeah, it would've been awesome!

    LeoMessi1OL 1 Reply Last reply
    0
  • LeoMessi1OL Offline
    LeoMessi1OL Offline
    LeoMessi1O
    replied to Ochowiak on last edited by
    #593

    @Ochowiak Yes,i know it's hard to be accomplished.We hope in that achievement 🙂

    1 Reply Last reply
    0
  • uchenna aU Offline
    uchenna aU Offline
    uchenna a
    wrote on last edited by uchenna a
    #594

    I have 3 suggestions for new weekend events, I also told AlyssaGB these suggestions as well:

    1. Face value price event: All Players in the Transfer List (excluding players that were put on the Transfer list by managers in your league) and players from the Scout are on the transfer list at their face value. For example, an 87 overall Lautaro Martinez is on the transfer list at 15.2 million, his player value.
    2. Faster and extreme training progression weekend: The 4-hour training event and the extreme training progression are a combination and are on the same weekend. Since this is such a huge bonus, this promotion could only happen 4-6 times a year.
    3. Cheaper Scout event: Players from the Scout will cost 5 boss coins instead of 15 boss coins. (In the future, this cheaper scout event could also maybe be a combination with the faster scout event. Once again, this combination event could only happen 4-6 times a year because it would be such a huge bonus.) 🙂

    Chelsea for Life

    uchenna aU 2 Replies Last reply
    1
  • penose 72_NLP Offline
    penose 72_NLP Offline
    penose 72_NL Dutch Users
    wrote on last edited by
    #595

    Why not give extra points for the player of the year?

    1 Reply Last reply
    0
  • uchenna aU Offline
    uchenna aU Offline
    uchenna a
    wrote on last edited by uchenna a
    #596

    Damn this topic is dead right now, no regular response or possible or not from a mod response to my suggestion 2 weeks ago on new WEEKEND EVENTS of all things, pretty disappointing since it is regarding new weekend events isn't it?... Also, the other two posters in the last two weeks have gotten no response...

    Anyways I also have a new suggestion regarding crews, if we can eventually be able to see how long someone has been in a crew, especially the crew we are in. As a new captain and manager in a crew, this can help decide if you should get rid of a manager with no or little battle points, it may be based on how willing the manager was to join battles or if they just joined.

    Chelsea for Life

    PabloGCZP 1 Reply Last reply
    2
  • PabloGCZP Offline
    PabloGCZP Offline
    PabloGCZ
    replied to uchenna a on last edited by PabloGCZ
    #597

    I join this thought. It would be an excellent idea to have more information within the crews. It would also be interesting to know the quantity of battles played in the crew, and historically too, also the information of each battle for each player, number of goals scored for and against, etc. I have more ideas, but I just wanted to join @uchenna-a.

    1 Reply Last reply
    1
  • DMFArranhado98D Offline
    DMFArranhado98D Offline
    DMFArranhado98
    wrote on last edited by
    #598

    Players already have morale though.
    About the fans and the board's morale: the fans' morale could affect the tickets income and home factor bonus, but how could the board's morale affect a manager? Manager points? That'd result in the same as we already have - and I can't see any other way of making it meaningful.

    Applying templates to each match

    1 Reply Last reply
    1
  • DMFArranhado98D Offline
    DMFArranhado98D Offline
    DMFArranhado98
    wrote on last edited by
    #599

    Yup, you can check it out as @Suvven said.

    If you wanna know how it works, it's not as simple as that.
    It'll go up if your team wins, but its decrease is more complex: lined up forwards' morale will go down if they fail to score in a match; defenders and goalies' morale can stay the same if they manage to get a clean sheet - despite the draw -; and lined up players' morale decrease less than benched players' ones - whose morale decrease at a slower rate and than reserves'.

    Applying templates to each match

    1 Reply Last reply
    1
  • DMFArranhado98D Offline
    DMFArranhado98D Offline
    DMFArranhado98
    wrote on last edited by DMFArranhado98
    #600

    alt text
    Own goals

    Applying templates to each match

    uchenna aU 1 Reply Last reply
    2

  • 1
  • 2
  • 28
  • 29
  • 30
  • 31
  • 32
  • 60
  • 61
  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular