OSM Game Features : Chatroom - Suggestions
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@King-Noel @uchenna-a @Ado-Hackovic
Please for the last time, read my posts-replies on this topic from the pages 32 and 33. You will also find links to other topics where the change of username was mentioned again. I'm sorry guys but you can forget about this possibility. Not for 50 Coins neither for 500 Coins !
Next post I'm gonna find in here talking about change of username will be considered a spam and manager will get a forum ban! -
@SUPERNOVA-8 Ok I see your point, but I will repeat again my post from a day ago: There has still been no response for why or why not the new achievements made by a manager 5 days ago are possible and if my modification regarding the achievements is or is not possible and why. If you (or we) want to move on to a different subject as you mentioned, then once again I say a mod (doesn't have to be you because you put in a lot of work and posts on the forum) needs to respond to the suggestion, because there has not been any other suggestion not discussed that was made in the last week.
Also wondering why my name was mentioned in the last post because I was responding for the first time regarding that suggestion to someone else's post saying that if it did happen it would have to be like this. (Hopefully I won't get banned for this) I was just responding in the scenario of if it did happen, but I now that for sure it will not happen so I will not post about it anymore. I did not say specifically that I wanted the suggestion to happen. Other manager's name not mentioned in the last warning post, but mines was mentioned for replying to that manager without showing my clear opinion? But it is fine anyways.
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@SUPERNOVA-8
yes sounds good -
My suggestion:
Possibility to download some kind of file that would have your squad documented after you finish with your season (or even when you are midseason).
Pros:
- The team you had disappears forever, this would be a great way to keep them in your memory. It would be great if you could also see how many goals they scored, how many assists they had and their average rating.
- Easier to share your lineup/squad with other players
Pros for developers:
- The game will become more addictive
- Players will spend more money on boss coins to get a better squad.
- Players will get more competitive, they will stay longer in the game.
Pros for players:
- Easier to brag
- More fun
- Possible to create a collection of lineups and get more creative with them.
P.S. 900 seconds forum rule is killing my soul
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@Acantha That feature would benefit them, that's why. You can do that in games like Football Manager and other similar games.
Easier than you make it for the players, more of them will use it. Things like that make people proud, why do you think we have achievements in games? It's just a feature that would make it worth staying in the game instead of giving up. It would also help you to learn and become better in the game. Screenshots are very unpractical.
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@Urbunnya I agree with you because I would like to be able to look back at my old teams from years ago to see how great they are (For me I would not personally use it to brag) I do disagree with one thing, that players will want spend more money for boss coins because that would make OSM more "pay to win" than it already is, because it gives a even bigger disadvantage to people that try to build their squads at a good pace, while people who spend money on boss coins will be making their squads legendary in 1 or 2 days.. I also agree that I don't like taking a bunch of screenshots, and I would eventually get annoyed after having to take so many of them if I want to remember my old teams after playing for years. Screenshots just seem to take a lot of work and are also impractical to do over and over again.
PS: Yeah I don't like the 900 seconds or 5 minutes to edit your post rules either. The 900 seconds rule was so annoying when I first starting posting here consistently and I always had to wait 15 minutes before I posted again. -
@Urbunnya But OSM isn't like any other games, wouldn't be very original if every football game is almost the same isn't it?
In my opinion this will cost more then it will bring up, since most users play this game for free and they would need more space etc to implement such feature. -
@Acantha Disagree. "It's not like any other game" is a weak argument if the feature means the game will get better. The feature I want to represent here is unique and would much more benefit the game than you think. "Players mostly play this game for free" is laughable since developers aren't running this game for fun but to make money. This feature won't be a P2W since it doesn't help you not even a tiny bit. Only thing the game will get is more depth.
bonus things I would implement:
You could also have a career board implemented in the game of your best teams in your "career" sorted by best value and best percentage increase (if you started with squad that has 100MIL value, and at the end of the season you have a squad that is worth 500MIL you have 500% increase).
What is a biggest pro of this? You play until the season ends, even if you can't really win the league or achieve anything or if you already won everything you still have the reason to sell your players and buy new ones and train players that you wouldn't since it wouldn't matter anyway.
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@Urbunnya Well it's not that laughable at all, since paying users aren't the upperhand at all.
If you'll play this game the right way then you'll don't have to spent any real money if you don't want too, so the game itself is free to play.Ofcourse it's allowed to disagree with me or others otherwise this topic wouldn't be needed if it doesn't create any discussions.
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@Urbunnya Yeah I think it would be cool if your teams were not just sorted by manager points and date in a column, but also by best squad value and best squad value increase. It would be kind of like rating your teams in different categories. But I think after squad value, squad value increase, and looking back at your old teams that would have to be it because it would be hard for the creators to create those 3 things plus always having the date and most manager points in your cups section listed.
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@Acantha I do agree that if you plan and strategize your transfers then you don't have to spend money on OSM to get boss coins because I have never spent money on OSM in three years of playing it. It is more painless getting boss coins from Personal.y (sometimes their surveys can be really annoying though) and watching videos than buying boss coins.
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Transfer negotiations.
Never got accepted, the negotiations are terrible... no room for negotiation...
And that's for many years now. Still not fixed...And any chance of implement substitutions. Like... if behind change 1,2,3 players (that you decide) if you're leading. Change this and that player in minute 70 and 80' ?
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@Mr-Sir-Alex-Fonzusson_NL said in OSM Game Features : Chatroom - Suggestions:
Transfer negotiations.
Never got accepted, the negotiations are terrible... no room for negotiation...
And that's for many years now. Still not fixed...And any chance of implement substitutions. Like... if behind change 1,2,3 players (that you decide) if you're leading. Change this and that player in minute 70 and 80' ?
Hi there.
Could you please describe to us how you use your Negotiations ? I mean do you make a very low bid maybe for a player? Do you get a reply from the other team for a higher price ? Or how would you like the Negotiations to work on the game?
And what exactly are you suggesting about the substitutes players? We already have this feature when we choose which player is going to sit first or second on the bench for each position. Care to give some details of your idea ? -
Another suggestion: In-game notes. You could have notes at the starting screen, above your next opponent's badge, so you could write down notes about the team, like, what formation they usually play, if the team, like I do, likes to changes formations before the match to confuse the opponent, you could take a note what formations he uses, you could write down what you need to do before the game starts, etc (anything really).
I do that right now but on my phone's notes and it sometimes gets messy when I have to write down notes for all my 4 slots.!
Here is a very basic example of what I mean.[img]https://i.imgur.com/2Xy1fgP.jpg[/img]
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Dear developers, a simple advice for the implementation of the market price setting: don't use a sliding bar, it just makes it really hard (and irritating) to select the right price, either with the pc version or with the mobile app.
Everytime I want to select a specific selling price for one of my players (for example 17.3M) the sliding bar doesn;t allow for an accurate selection and it requires several (many) trials before the correct amount is selected. This is valid above all for the mobile app, where a finger sliding to a small bar is not the best selection tool...
It would just do the job implementing two small button "+" and "-" on the sides of the sliding bar, in order to adjust the amount selection based on one's desire.
I wonder why no one even thought about that... -
@ProfFunk Yeah agree that the sliders are annoying sometimes because when you want to put a player at a specific price but it ends up taking so much specific sliding to put the player at your specific price. But could you please explain your suggestion more? I just don't fully understand what your suggestion of a + sign and - sign would change in a new version of choosing a price you want to put a player at.
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Could somebody please add a block button on OSM for PMs for certain managers. Iβve had Between 10-20 PMs today already in a different language. Iβm getting these all the time and would be nice if I could stop this