OSM Game Features : Chatroom - Suggestions
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@Urbunnya I agree with you because I would like to be able to look back at my old teams from years ago to see how great they are (For me I would not personally use it to brag) I do disagree with one thing, that players will want spend more money for boss coins because that would make OSM more "pay to win" than it already is, because it gives a even bigger disadvantage to people that try to build their squads at a good pace, while people who spend money on boss coins will be making their squads legendary in 1 or 2 days.. I also agree that I don't like taking a bunch of screenshots, and I would eventually get annoyed after having to take so many of them if I want to remember my old teams after playing for years. Screenshots just seem to take a lot of work and are also impractical to do over and over again.
PS: Yeah I don't like the 900 seconds or 5 minutes to edit your post rules either. The 900 seconds rule was so annoying when I first starting posting here consistently and I always had to wait 15 minutes before I posted again. -
@Urbunnya But OSM isn't like any other games, wouldn't be very original if every football game is almost the same isn't it?
In my opinion this will cost more then it will bring up, since most users play this game for free and they would need more space etc to implement such feature. -
@Acantha Disagree. "It's not like any other game" is a weak argument if the feature means the game will get better. The feature I want to represent here is unique and would much more benefit the game than you think. "Players mostly play this game for free" is laughable since developers aren't running this game for fun but to make money. This feature won't be a P2W since it doesn't help you not even a tiny bit. Only thing the game will get is more depth.
bonus things I would implement:
You could also have a career board implemented in the game of your best teams in your "career" sorted by best value and best percentage increase (if you started with squad that has 100MIL value, and at the end of the season you have a squad that is worth 500MIL you have 500% increase).
What is a biggest pro of this? You play until the season ends, even if you can't really win the league or achieve anything or if you already won everything you still have the reason to sell your players and buy new ones and train players that you wouldn't since it wouldn't matter anyway.
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@Urbunnya Well it's not that laughable at all, since paying users aren't the upperhand at all.
If you'll play this game the right way then you'll don't have to spent any real money if you don't want too, so the game itself is free to play.Ofcourse it's allowed to disagree with me or others otherwise this topic wouldn't be needed if it doesn't create any discussions.
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@Urbunnya Yeah I think it would be cool if your teams were not just sorted by manager points and date in a column, but also by best squad value and best squad value increase. It would be kind of like rating your teams in different categories. But I think after squad value, squad value increase, and looking back at your old teams that would have to be it because it would be hard for the creators to create those 3 things plus always having the date and most manager points in your cups section listed.
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@Acantha I do agree that if you plan and strategize your transfers then you don't have to spend money on OSM to get boss coins because I have never spent money on OSM in three years of playing it. It is more painless getting boss coins from Personal.y (sometimes their surveys can be really annoying though) and watching videos than buying boss coins.
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Transfer negotiations.
Never got accepted, the negotiations are terrible... no room for negotiation...
And that's for many years now. Still not fixed...And any chance of implement substitutions. Like... if behind change 1,2,3 players (that you decide) if you're leading. Change this and that player in minute 70 and 80' ?
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@Mr-Sir-Alex-Fonzusson_NL said in OSM Game Features : Chatroom - Suggestions:
Transfer negotiations.
Never got accepted, the negotiations are terrible... no room for negotiation...
And that's for many years now. Still not fixed...And any chance of implement substitutions. Like... if behind change 1,2,3 players (that you decide) if you're leading. Change this and that player in minute 70 and 80' ?
Hi there.
Could you please describe to us how you use your Negotiations ? I mean do you make a very low bid maybe for a player? Do you get a reply from the other team for a higher price ? Or how would you like the Negotiations to work on the game?
And what exactly are you suggesting about the substitutes players? We already have this feature when we choose which player is going to sit first or second on the bench for each position. Care to give some details of your idea ? -
Another suggestion: In-game notes. You could have notes at the starting screen, above your next opponent's badge, so you could write down notes about the team, like, what formation they usually play, if the team, like I do, likes to changes formations before the match to confuse the opponent, you could take a note what formations he uses, you could write down what you need to do before the game starts, etc (anything really).
I do that right now but on my phone's notes and it sometimes gets messy when I have to write down notes for all my 4 slots.!
Here is a very basic example of what I mean.[img]https://i.imgur.com/2Xy1fgP.jpg[/img]
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Dear developers, a simple advice for the implementation of the market price setting: don't use a sliding bar, it just makes it really hard (and irritating) to select the right price, either with the pc version or with the mobile app.
Everytime I want to select a specific selling price for one of my players (for example 17.3M) the sliding bar doesn;t allow for an accurate selection and it requires several (many) trials before the correct amount is selected. This is valid above all for the mobile app, where a finger sliding to a small bar is not the best selection tool...
It would just do the job implementing two small button "+" and "-" on the sides of the sliding bar, in order to adjust the amount selection based on one's desire.
I wonder why no one even thought about that... -
@ProfFunk Yeah agree that the sliders are annoying sometimes because when you want to put a player at a specific price but it ends up taking so much specific sliding to put the player at your specific price. But could you please explain your suggestion more? I just don't fully understand what your suggestion of a + sign and - sign would change in a new version of choosing a price you want to put a player at.
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Could somebody please add a block button on OSM for PMs for certain managers. I’ve had Between 10-20 PMs today already in a different language. I’m getting these all the time and would be nice if I could stop this
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Please add a block button for managers too, so they can't join my leagues again.
There are few managers who join most of my leagues and use TC's home and away for no reason. I win most of the matches because I have a much better squad but it's so annoying! I pay to create these leagues and if it's my league think it would be fair enough if I could decide whether a manager can join my league again or not. -
@MenagerBL I think we share the same suggestions Nenad it would be nice also if you create the league if you turn timers off and also Training camps and the league doesn’t lock up automatically and you can’t open to everyone. You have to leave everything on or you end up with an empty league, or people just TC you and quit
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@MenagerBL Great suggestion. I used to have similar problems in the past. Some managers would deliberately join my leagues just to camp me with as many as possible teams and it was very annoying... Nowadays since Im no longer in top 100 that has reduced, but still it knows to happen from time to time.
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@MenagerBL @jeffro-davies @Majstor-Matt
Guys I can totally get behind you and understand this kind of frustration.
It can be indeed very annoying sometimes to see how some managers enjoy throwing TCs and their BCs only to do damage to another strong manager's game performance.
But I was also wondering about something else.
I always thought that for a manager to be able to create a private league and this way protect it from nasty invaders was a good thing.
Isn't it ?
Aren't you guys ( as league Moderators ) able to promote your any private leagues via the League Recruits topic and this way to choose yourselves to whom you will send invitations ? This way you can give access only to the managers that you wish to participate on your own new adventure.
Am I mistaken ? -
@SUPERNOVA-8 from my experiences this way you end up with empty leagues. By the time you accept nobody ever joins Sophie
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@jeffro-davies But why? I just don't get it Jeffy. 🤯
I mean, If you are the league's Mod can't you advertise it from preparation day 1 ? But If your league remains open to everyone then yes you get more chances for more human managed clubs but at the same time you grant access to any of the undesired " usual suspects " . Aren't you?
That's why I'm confused about it and just saying maybe be careful what you guys are wishing for ? -
@SUPERNOVA-8 if you lock the league (does this automatically when you turn timers and TCs off) and advertise by the time you accept someone trying to get in your league they never join I’ve ended up with only 3 managers in a league before doing it this way on more than one occasion in the past and this is why I don’t do it.
Then when you leave it open (everything left on just like a normal league so you can open) you get the problem Nenad and Matt have said. I can live with this though just trying to explain
I mainly would like a block button just for PMs, it’s ridiculous how many managers are messaging me now and in a different language. Also inviting me to leagues when I’m using all 4 slots? I can’t even join so why is it letting people send me invites to leagues I cannot join?
I hope I’ve explained well enough this time Sophie mate
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About the problem of TC
You can set it all of . You invite managers from your friends list.For other request you can accept only two managers max.
And create league with 10 or 12 teams to have league with maximum of managers