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OSM Game Features : Chatroom - Suggestions

Scheduled Pinned Locked Moved OSM: The game
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  • jeffro daviesJ Offline
    jeffro daviesJ Offline
    jeffro davies
    replied to JetonT. on last edited by
    #741

    @JetonT I’ve asked this loads of times over the months, I’m getting at least 20 different managers a day in private messages (8 just from last night until this morning) just saying hi or giving me abuse😂I’m not one for reporting I just ignore. A block button is needed so certain managers cannot private message you or invite I completely agree.

    1 Reply Last reply
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  • rldt123R Offline
    rldt123R Offline
    rldt123 English Users
    wrote on last edited by
    #742

    Although I can see this being asked before, it was some time ago and obviously the idea hasn't been adopted, but how about the facility to request a friendly as the away team? Playing with home advantage doesn't really test an idea.

    1 Reply Last reply
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  • wrathfuloneW Offline
    wrathfuloneW Offline
    wrathfulone
    wrote on last edited by
    #743

    Hello !

    First of all, I do not know if the things I will be recommending is already mentioned before.
    But even if its already mentioned, I will be glad to mention them again its because they are minor changes but necessary.

    Firstly,

    In mobile based on OSM, we are able to see battle history which is good. Thanks to gamebasics developers. On the other hand, we are not able to see our win percentage which is underrated but actually needed. Thus, we should be able to see our statistics like win && lose percentage. ( For instance : Total : 176 battles - Win : 98 - Lose : 78 - Win Percentage : 55%) . I suppose, in order to implement this feature, it would require only few lines of code as gb developers. However, it would really matter for OSM managers. Instead of counting our wins and loses if I may say " with eye" , this feature will be amazing for us to analyze our battles and also in terms of recording.

    Second,

    While viewing battle history is available on mobile based OSM, however its not available on web based OSM. Sometimes, managers may use computers to login to OSM and they might want to complete all their stuffs with using only PC.

    As I said above, these changes may seem underrated but its needed and I do not think they are really hard to implement ? 🙂

    Would be lovely to see these features on the game and will be highly appreciated.

    Regards.

    bearded conteB 1 Reply Last reply
    5
  • DomingosalexptD Offline
    DomingosalexptD Offline
    Domingosalexpt Portuguese Users
    wrote on last edited by
    #744

    I would like to suggest a national team championship in which we, when choosing our country, would choose the respective players to be part of the team.

    1 Reply Last reply
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  • bearded conteB Offline
    bearded conteB Offline
    bearded conte
    replied to wrathfulone on last edited by
    #745

    @wrathfulone The 2nd one could be very useful for desktop players but the first one will give us unreal info about a crew, new crews will have always winning percentage higher than older crews and also the crews that are on top 30* will have always a lower winning percentage that others due to facing daily stronger and stronger crews.

    wrathfuloneW 1 Reply Last reply
    0
  • JetonT.J Offline
    JetonT.J Offline
    JetonT. English Users
    wrote on last edited by JetonT.
    #746

    @4RI3S_ this is not going to happen. What SpecialOne posted it doesn't mean the ranking will change. Top100 will stay just like it is now. SpecialOne posted only some statistics about win percentage, which he has done multiple times before.

    Edit: I suggest this posts to be moved in crew discussion topic.

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  • wrathfuloneW Offline
    wrathfuloneW Offline
    wrathfulone
    replied to bearded conte on last edited by
    #747

    @bearded-conte Yes, only win percentage info might seem unreal at first. That's why, there should be a info about Total Battle Matches too. Not only win percentage. Is not it weird to count them all manually ?

    jeffro daviesJ 1 Reply Last reply
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  • jeffro daviesJ Offline
    jeffro daviesJ Offline
    jeffro davies
    replied to wrathfulone on last edited by
    #748

    @wrathfulone I agree with your ideas.

    Played, wins and losses would be nice to see and not just wins.

    1 Reply Last reply
    1
  • wrathfuloneW Offline
    wrathfuloneW Offline
    wrathfulone
    wrote on last edited by
    #749

    @jeffro-davies In my opinion, these features should have been placed in the game already. Especially the game which is all about numbers and records.

    1 Reply Last reply
    2
  • laestrygonians99L Offline
    laestrygonians99L Offline
    laestrygonians99 Portuguese Users
    wrote on last edited by
    #750

    add alerts to chrome and windows when we got new notifications

    https://i.imgur.com/cn3l8dX.jpg

    1 Reply Last reply
    1
  • Joe McNorthManJ Offline
    Joe McNorthManJ Offline
    Joe McNorthMan
    wrote on last edited by Joe McNorthMan
    #751

    If any specific player is sold from your league, and that specific player is injured for 5 days for instance, but is bought back from any other team in your league within a day or two, make it so that the injuries or red cards are still there. This is realisitic.

    One of my friends has faced an issue with this problem and it cost him to loose his crew battle. Read more here.

    Aces of Kosova — The New OSM Challengers

    1 Reply Last reply
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  • Hans Dieter Hansi FlickH Offline
    Hans Dieter Hansi FlickH Offline
    Hans Dieter Hansi Flick
    wrote on last edited by
    #752

    @josher17_NL said in OSM Game Features : Chatroom - Suggestions:

    My suggestion is to make it possible to change your 'Manager Name'.

    I understand that if they allow each player to change their name as many times as they want, it would become a huge mess and it will be hard to recognize players.

    Therefore I suggest that changing your Manager Name would cost Boss Coins, this way, players would be way more careful and think at least 2 times before changing their username.

    Changing your manager name could be done in the same section as where you can change your clothes.
    I already made an example of how it could look like:

    0_1549635314281_IMG_3309.JPG

    And to make it even harder for players to keep on changing their usernames, the price of Manager Name changing should double after every past name change.

    e.g.
    I want to change my name for the first time --> I pay 50 Boss Coins to do so.
    But when I want to change my Manager Name for the second time, I'll have to pay 100 Boss Coins to do so. And if I want to change it for the 3rd time, I'll have to pay 200 Boss Coins to do so, etc.

    I think this will prevent players from 'spamming' the name change option in the game.
    (And if you really want to be sure that players still could be recognized after changing their username, there could maybe be a feature that allows anybody to see the complete name history (all past name changes) of a manager when going to that player's settings or something...)

    Let me know what you think of this suggestion! ^.^
    I'm looking forward to receive some feedback!! 😄

    Kind regards,
    ~ Josher

    One of the best suggestions 👌👏

    This is a great idea. Great opportunity for GB to earn money and keep its users happy

    @specialOne I hope you like this idea

    Thanks to @josher17_NL

    1 Reply Last reply
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  • OchowiakO Offline
    OchowiakO Offline
    Ochowiak
    wrote on last edited by Ochowiak
    #753

    Minor suggestions that may improve the game a bit:

    1. When we share our starting lineup on mobile app there is an average overall of our lineup. Why can't it be shown while creating the squad and everywhere else where the lineup appears? It'd show us how stronger or weaker we are vs our opponent's lineup.
    2. When the scout is on his way we see what preferences we've set, but when he arrives after 16 hours those preferences disappear. Why? Countless times I've thought whether I should check the scouted players or not, because I don't know if I have enough money for them and if I could see the preferences I would know if I need 10m per player or 20m and that'd be a huge change in my opinion.
    1 Reply Last reply
    0
  • gonzalo mendiaG Offline
    gonzalo mendiaG Offline
    gonzalo mendia Spanish Users
    wrote on last edited by
    #754

    I'd like the game simulations to have some noise from the fans. And that when there are goals, the fans scream. When there are cards or injuries, the fans should shout "UUUUU". It would be an upgrade that would give more adrenaline to each simulation.😊

    If they put the Argentinean fans, it's better hahaha

    Si aspirás a ser grande empezá por confiar en vos.
    Experto en perder contra la CPU y quedar 2do.

    1 Reply Last reply
    4
  • Hans Dieter Hansi FlickH Offline
    Hans Dieter Hansi FlickH Offline
    Hans Dieter Hansi Flick
    replied to Hans Dieter Hansi Flick on last edited by
    #755

    @amir-h-b-80 said in OSM Game Features : Chatroom - Suggestions:

    Make an achievement about crew competitions

    I hope this idea is a spark to start them. So far, no coins have been considered for the achievements of the crew's battle. My idea is, for example, to add 100 coins to the 200 Battles Points in the achievements section (this is just an example, I mean the general idea)

    1 Reply Last reply
    0
  • Theo RichT Offline
    Theo RichT Offline
    Theo Rich English Users
    wrote on last edited by
    #756

    Hello,
    I would like to suggest a feature where you could look at the final table of the previous leagues you have played.
    You could do this by going under achievements and clicking on a league you have played in?

    1 Reply Last reply
    1
  • SpecialOneS Offline
    SpecialOneS Offline
    SpecialOne
    wrote on last edited by
    #757

    Please stay on topic! This is a topic where users can suggest and discuss things that they think it will improve the game, or at the minimum would be nice to have!

    All the posts that are not on topic will be deleted!

    "Success is not final, failure is not fatal: it is the courage to continue that counts." --Winston Churchill

    1 Reply Last reply
    1
  • eurobasket2011E Offline
    eurobasket2011E Offline
    eurobasket2011 Turkish Users
    wrote on last edited by
    #758

    Hi everyone ,

    İ have a idea for crew batle system.

    We could choose to our oppement level. For example ;

    İf i create new crew and start to battles. My crew should choose battle with top level crews .

    Why we should choose oppement level?

    Because many old and famous crews want to come back to OSM but low levels are so boring and easy. Many oppenent resign in the middle of battle.
    And many good crews are play with low levels crew. And they spend many boring time for level-up.

    How this system working?

    This system work with diferent pointing.
    For example;
    İf my crew is first class crew and we play with third level crew.
    İf we win this battle we have 80 points ( 100-2 level x 10points=80 points)
    İf my oppenent win . They have 120 points ( 100+2x10=120 points )

    What are these system advantage?

    1- More players
    2-Free play confortable
    3- More good crew who is really good in top levels.
    4- More variation battle
    5- New players have more experience when play with better crews.

    We can discuss this system
    Thank you 🤠

    1 Reply Last reply
    2
  • Gami00G Offline
    Gami00G Offline
    Gami00 English Users
    wrote on last edited by
    #759

    Hello everyone,
    this is my first post here, but I wanted to contribute with some (possibly terrible) ideas I've come up with after playing this game for a little while. I'm sure some of these won't be new, but I'd still like to hear your toughts on them:

    -Salaries: after roughly 4 in-game weeks (4 days?), players would need to get paid. This would take away finance from teams, especially the stronger ones. It would make the amount of players in a squad matter, as well as adding more value to the training, as you would rather get a cheaper player and train it, rather than buy stronger ones and having to systematically have to pay them more because of the high salary. It would also encourage my second idea:

    -Lending players: I'm sure some have had this idea before. It would help out smaller teams with rotation and bigger teams with extra money influx. Also, if the following idea was added, it would make even more sense for teams to accept lending their players:

    -Training from matches: not a new idea either, but it would make even more sense to have it if lending players was allowed. It would encourage teams to have their players temporarily go to other teams to improve them, instead of just keeping them on the bench.

    -Bids on the transfer lists/scouted players: the idea of having teams actually bid against each other for players, rather than it be a simple race to press the buy button, would make the transfers way more interesting (as well as a bit more similar to reality). I think this could possibly work with scouts as well: after a player is scouted, there could be a window of time where every team could bid on them before the actual sale ends. This could make using scouts less ideal than it is right now, but they would still be very used in my opinion, as if a (type of) player you want in your team is not present on the transfer list, you'd still have no other choice but to use the scout.

    -Linked leagues: Having multiple leagues share the same transfer list could be a great alternative to having the AI randomly selling and buying players off teams. Managers would be encouraged to try sell their players at a fairer price to compete in the market, and would make training even weaker players (which are usually ignored) to then sell them a viable strategy. It would also have a more active and realistic transfer list, without necessarily having the engine do nearly any work at all.

    -Trade players: this is simple; adding the option of paying with players instead/in addition of cash when making/receiving offers from other teams. Just a more fun way to interact with other managers and strategise.

    -Data analyst to give out less info: as of right now, it is often crucial for us to assign our tactics at the latest possible moment. The data analyst gives away so much info that it often makes it easy for our opponent to counter us (or vice versa). I propose a (optional, maybe?) cut on the information given by the data analyst, so to reduce the disadvantage the person who imputs their tactics first has. Instead, I would add an advantageous bonus for teams that play the same tactics over and over again (as to emulate the fact that players get better at using a certain strategy over time). The more they play it, the better they get at it. The data analyst could then give us information about tactics played in previous matches, and it would be up to us to determine whether the opponent would stick with a certain tactic, or give up their bonus to try something else completely.

    Some of these ideas are more outrageous than others I suppose, and some could have a greater impact on how the game is played. But what do you guys think?

    Lakshay AhluwaliaL tangooscarT 2 Replies Last reply
    2
  • Lakshay AhluwaliaL Offline
    Lakshay AhluwaliaL Offline
    Lakshay Ahluwalia English Users
    replied to Gami00 on last edited by
    #760

    @Gami00 hell yea!!!! Everyone up vote this post!!! Awesome ideas, but may take time to implement them as it requires a lot of thinking and planning so tht cheaters dont find loop holes in this method. Very good idea. I have exhausted my daily up votes, so will do it tomorrow. Anyways very nice idea. Ppl upvote this😉😉😄😄😄

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