OSM Game Features : Chatroom - Suggestions
-
A similar but different idea just came to me.
Every player should progress a little bit with each match where they get on the field (let's say more than 5 or 10 minutes).
For example, maybe 5% progression (for an average age player).
-
Minor suggestions that may improve the game a bit:
- When we share our starting lineup on mobile app there is an average overall of our lineup. Why can't it be shown while creating the squad and everywhere else where the lineup appears? It'd show us how stronger or weaker we are vs our opponent's lineup.
- When the scout is on his way we see what preferences we've set, but when he arrives after 16 hours those preferences disappear. Why? Countless times I've thought whether I should check the scouted players or not, because I don't know if I have enough money for them and if I could see the preferences I would know if I need 10m per player or 20m and that'd be a huge change in my opinion.
-
Hey , as a suggestion for making it better , I wanted to let you know that you can increase boss coins for every single achievement!! For example 750 boss coins for Africa domination instead of 500! Give people who don't wanna spend money a chance to earn boss coins
-
I'd like the game simulations to have some noise from the fans. And that when there are goals, the fans scream. When there are cards or injuries, the fans should shout "UUUUU". It would be an upgrade that would give more adrenaline to each simulation.
If they put the Argentinean fans, it's better hahaha
-
Hi, I don't know if im allowed to say this but I think that you should put like the guy harry or whatever his name is on osm for pc because he tells us at the end of the game if my specialist is good and if it is not he says he's not good
-
@amir-h-b-80 said in OSM Game Features : Chatroom - Suggestions:
Make an achievement about crew competitions
I hope this idea is a spark to start them. So far, no coins have been considered for the achievements of the crew's battle. My idea is, for example, to add 100 coins to the 200 Battles Points in the achievements section (this is just an example, I mean the general idea)
-
Hi guys,
I am a member of a crew but noticed that maximum number of players in crew is 23.
Would like to suggest to Osm staff to increase number of managers to 25, in this way 5 battles can be played.
In this way how it is now, 4 battles can be played and 3 players are just staying without by not being able to play because there are just 3 managers.
Thanks for your opinions, comments, ideas.. -
Hello,
I would like to suggest a feature where you could look at the final table of the previous leagues you have played.
You could do this by going under achievements and clicking on a league you have played in? -
Please stay on topic! This is a topic where users can suggest and discuss things that they think it will improve the game, or at the minimum would be nice to have!
All the posts that are not on topic will be deleted!
-
I think that you should actually see the players play in the simulation. If not I think if you are on the game you should make the subs and these sort of things. And if not the suggestions I said at least commentary in the PC Version. If you think any of these suggestions are great please upvote this post.
-
@amir-h-b-80 the changing clothes thing is cool and changing name lol nice
-
Hi everyone ,
Ä° have a idea for crew batle system.
We could choose to our oppement level. For example ;
Ä°f i create new crew and start to battles. My crew should choose battle with top level crews .
Why we should choose oppement level?
Because many old and famous crews want to come back to OSM but low levels are so boring and easy. Many oppenent resign in the middle of battle.
And many good crews are play with low levels crew. And they spend many boring time for level-up.How this system working?
This system work with diferent pointing.
For example;
Ä°f my crew is first class crew and we play with third level crew.
Ä°f we win this battle we have 80 points ( 100-2 level x 10points=80 points)
Ä°f my oppenent win . They have 120 points ( 100+2x10=120 points )What are these system advantage?
1- More players
2-Free play confortable
3- More good crew who is really good in top levels.
4- More variation battle
5- New players have more experience when play with better crews.We can discuss this system
Thank you -
Hello everyone,
this is my first post here, but I wanted to contribute with some (possibly terrible) ideas I've come up with after playing this game for a little while. I'm sure some of these won't be new, but I'd still like to hear your toughts on them:-Salaries: after roughly 4 in-game weeks (4 days?), players would need to get paid. This would take away finance from teams, especially the stronger ones. It would make the amount of players in a squad matter, as well as adding more value to the training, as you would rather get a cheaper player and train it, rather than buy stronger ones and having to systematically have to pay them more because of the high salary. It would also encourage my second idea:
-Lending players: I'm sure some have had this idea before. It would help out smaller teams with rotation and bigger teams with extra money influx. Also, if the following idea was added, it would make even more sense for teams to accept lending their players:
-Training from matches: not a new idea either, but it would make even more sense to have it if lending players was allowed. It would encourage teams to have their players temporarily go to other teams to improve them, instead of just keeping them on the bench.
-Bids on the transfer lists/scouted players: the idea of having teams actually bid against each other for players, rather than it be a simple race to press the buy button, would make the transfers way more interesting (as well as a bit more similar to reality). I think this could possibly work with scouts as well: after a player is scouted, there could be a window of time where every team could bid on them before the actual sale ends. This could make using scouts less ideal than it is right now, but they would still be very used in my opinion, as if a (type of) player you want in your team is not present on the transfer list, you'd still have no other choice but to use the scout.
-Linked leagues: Having multiple leagues share the same transfer list could be a great alternative to having the AI randomly selling and buying players off teams. Managers would be encouraged to try sell their players at a fairer price to compete in the market, and would make training even weaker players (which are usually ignored) to then sell them a viable strategy. It would also have a more active and realistic transfer list, without necessarily having the engine do nearly any work at all.
-Trade players: this is simple; adding the option of paying with players instead/in addition of cash when making/receiving offers from other teams. Just a more fun way to interact with other managers and strategise.
-Data analyst to give out less info: as of right now, it is often crucial for us to assign our tactics at the latest possible moment. The data analyst gives away so much info that it often makes it easy for our opponent to counter us (or vice versa). I propose a (optional, maybe?) cut on the information given by the data analyst, so to reduce the disadvantage the person who imputs their tactics first has. Instead, I would add an advantageous bonus for teams that play the same tactics over and over again (as to emulate the fact that players get better at using a certain strategy over time). The more they play it, the better they get at it. The data analyst could then give us information about tactics played in previous matches, and it would be up to us to determine whether the opponent would stick with a certain tactic, or give up their bonus to try something else completely.
Some of these ideas are more outrageous than others I suppose, and some could have a greater impact on how the game is played. But what do you guys think?
-
@Gami00 hell yea!!!! Everyone up vote this post!!! Awesome ideas, but may take time to implement them as it requires a lot of thinking and planning so tht cheaters dont find loop holes in this method. Very good idea. I have exhausted my daily up votes, so will do it tomorrow. Anyways very nice idea. Ppl upvote this
-
@Gami00 @Lakshay-Ahluwalia yeah this is awesome
-
@Gami00
Some great ideas but have you banged your head against a brick wall before -
@SUPERNOVA-8 pls can't osm chat box be a little like whatsapp pls change the feature in the chat box and put a different feature and also watching of game pls can we not see the way our team is playing so we be they one to change formation and analyse our team and wat to change becauseit not fear the game choose our scores
-
Hey , there's something wrong in battle system about battles with no winners ( I mean equal battles like 68-68) . at these moments , I think there is no justice for the winner/defeated system , because you act like normal battles . I think it might be better if you decrease 50 points from defeated crew . 100 isn't fair for 2 or 3 more scored goals
Regards:) -
Give us the possibility of removing the spy feature when creating a private league.
I've stopped playing this game because it's too frustrating to see that people change their tactics 5 minutes before a game when I only have access to my team in the morning... Give us at least the opportunity to play casually with some friends then...
Plus it's unrealistic... Nobody can spy on the other team before every a game, they always have closed training in RL...
Thanks,
-
Lol what? xD