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Scheduled Pinned Locked Moved OSM: The game
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  • Marco27loscM Offline
    Marco27loscM Offline
    Marco27losc
    wrote last edited by
    #1

    Here are a few things I think could be improved in the game:

    As before, being able to train only the players who weren't playing was much better. Now that we can train even the starters, substitutes are of little use. Just one or two players per position are enough to fill the roster.

    Capping the number of transfers per season would be necessary. This would prevent players from trading players to finish their seasons with the same players rated over 100. This would allow more room for tactics and player development through training.

    Revising playing styles, as they aren't very well suited to modern football. For example: shooting from long range. This isn't really a tactic. Furthermore, tactics should be based on the opponent, not the team's formation. You don't have to use a five-man defense for a counter-attack.

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    • BrandZone_NLB Offline
      BrandZone_NLB Offline
      BrandZone_NL
      Moderator NL
      wrote last edited by
      #2

      Thank you for the input.

      It is possibale to train players before the match as well and put them after the training in your line up and train them again after the game. That is why they made the future like this.
      In the past it was only 1 training per game round, so that was why you could;nt play and train a player on the same simulation.

      Transfercap is hard, because it's different per length of league and players in a team. And still with a lot of training (and spending BC) or buying players will not make a differtent to very good teams at the end. And as well the way to make transfers is a thing a lot of managers love to do. Still you can choose for a league without any transfers. If you would like to be it more about tactics.

      The playing styles are the style that implementated in the engine and will be like this. Because the entire engine is build around it.

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