Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cosmo)
  • No Skin
Collapse
Brand Logo
  1. Home
  2. OSM: The game
  3. Stadium Capacity Upgrades should grant a % performance bonus like upgrading the pitch does

Stadium Capacity Upgrades should grant a % performance bonus like upgrading the pitch does

Scheduled Pinned Locked Moved OSM: The game
6 Posts 2 Posters 270 Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Offline
    S Offline
    Stark__01
    wrote last edited by
    #1

    The idea is very simple, sports & crowd psychology.

    Larger crowds who make more noise when cheering on their teams can have a positive effect on players on the field.

    What do you think?

    1 Reply Last reply
    1
    • BrandZone_NLB Offline
      BrandZone_NLB Offline
      BrandZone_NL
      Moderator NL
      wrote last edited by
      #2

      I understand what you mean, sounds logic as well and is mentioned before.

      The 3 stadium upgrade options are now like: Money,training or game+ instead of combination.

      Buy Ethereum | Stellar Lumens | EOS |

      1 Reply Last reply
      0
      • S Offline
        S Offline
        Stark__01
        wrote last edited by
        #3

        Thanks! glad you like the idea! - I did not know the idea had been mentioned before though lol

        1 Reply Last reply
        1
        • S Offline
          S Offline
          Stark__01
          wrote last edited by Stark__01
          #4

          I first played this game about 15 ish years ago when I was a teenager, and I don't know if I'm imagining it, but I think I remember that upgrading the pitch, used to also reduce the risk of injury to players?

          If so, the devs could re-implement this perhaps?

          And then in addition, perhaps upgrading training facilities should also reduce training time by like 30 minutes - 1hr or something?

          Then it's like:
          capacity = more ticket sales & performance boost
          Pitch = Performance boost & reduced risk of injury
          Training = % boost for training & reduced training time

          And then if needs be, to keep balance, the cost of each could be increased a little to make players have to choose their upgrade strategies wisely

          What do you think?

          (Additional option is that the 2nd bonuses only come into play once you reach level 3 upgrades, but then I would recommend reducing the amount of steps between level 2 - 3)

          1 Reply Last reply
          1
          • S Offline
            S Offline
            Stark__01
            wrote last edited by Stark__01
            #5

            Or another option could be:

            Less steps to achieve level 3 stadium upgrades but while keeping the current bonuses the same.

            Add a level 4 which grants the following:

            capacity = more ticket sales & performance boost

            Pitch = Performance boost & reduced risk of injury

            Training = 75%/100% boost for all training types (including friendlies) & reduced individual training time &/or increased effectiveness for team training (camps & secret training boost).... Could even make it user choice between reduced individual training time or increased camp & secret training effectiveness.

            1 Reply Last reply
            0
            • S Offline
              S Offline
              Stark__01
              wrote last edited by Stark__01
              #6

              Or another option could be:

              Less steps to achieve level 3 stadium upgrades and Add a level 4

              And split additional bonuses between level 3 & 4 as per below ideas

              Change capacity to "Stadium" in general (to account for staff facilities) and then

              • Level 3 = performance boost (crowd/player psychology as above) & More ticket sales & Increased revenue from stadium sponsors
              • Level 4 = Performance boost & More ticket sales & Reduced time for staff functions (Doctor, Lawyer, Scout, Analyst)

              Pitch:

              • Level 3 = Performance Boost & installation of pitch side advertising for increased revenue from advertisers (making stadium sponsors different from pitch-side advertisers)
              • Level 4 = Performance boost & reduced risk of injury & increased revenue from pitch-side advertisers.

              Training

              • Level 3 = 75% boost for all training types (including friendlies) & Reduced Player Fatigue
              • Level 4 = 100% boost for all training types & and then one of the following (could be user choice)
              • Reduced individual player training time
              • Increased effectiveness for team training (camps & secret training boost)
              • Or both of them included
              1 Reply Last reply
              0
              Reply
              • Reply as topic
              Log in to reply
              • Oldest to Newest
              • Newest to Oldest
              • Most Votes


              • Login

              • Login or register to search.
              • First post
                Last post
              0
              • Categories
              • Recent
              • Tags
              • Popular