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[Crews] What do you think about the Crews?

Scheduled Pinned Locked Moved OSM: The game
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  • Dovco_HandFD Offline
    Dovco_HandFD Offline
    Dovco_HandF
    replied to Adilmo Rocha on last edited by
    #6

    @Adilmo-Rocha said in [Crews] What do you think about the Crews?:

    And if instead of banning transfers, a margin was applied between 1.3x and 1.4x or 1.5x?

    I think that better will be prohibited any transfers between crewmates, my friend. 🦅

    dovcohandf.osm@gmail.com
    "Imagination is more important than knowledge...“ Albert Einstein!

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  • Adilmo RochaA Offline
    Adilmo RochaA Offline
    Adilmo Rocha
    replied to MenagerBL on last edited by
    #7

    @MenagerBL

    In summary we would have:

    1. Special leagues for battles;
    2. Missions to be completed for upgrading
    3. Prohibited transfers between members of the same group

    For item 1, I think there could be differences between teams. The G1 has to be stronger than the G3, which has to be stronger than the G5 and so on.

    Today there are cases where the G7 is equal to or higher than the G5 or where there are almost no differences between the teams ...

    I think there should be a fixed margin between each goal, such as:

    G1 = 60 Mi
    G3 = 50 Mi
    G5 = 40 Mi
    G7 = 30 Mi
    G9 = 20 Mi

    For item 2, I think that the missions can be a cool and motivating thing, but each level should provide a benefit to the group. It's the benefits that motivate more than challenges!

    In adversity, some give up, while others hit records. Ayrton Senna

    Dovco_HandFD 1 Reply Last reply
    2
  • MedvediniM Offline
    MedvediniM Offline
    Medvedini
    replied to MenagerBL on last edited by
    #8

    @MenagerBL said in [Crews] What do you think about the Crews?:
    but with goals 1, 3, 5, 7 and 9, not all the same goal like on the WC, that would kill the point of battles.

    I agree, mate, I meant just that.
    with gradation in a way smth like Adilmo said:

    @Adilmo-Rocha said in [Crews] What do you think about the Crews?:

    G1 = 60 Mi
    G3 = 50 Mi
    G5 = 40 Mi
    G7 = 30 Mi
    G9 = 20 Mi

    As example, of course.

    Экскаваторы гнева, гремя ковшами, копают ямы в чрево эпохи (с)

    MenagerBLM 1 Reply Last reply
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  • MenagerBLM Offline
    MenagerBLM Offline
    MenagerBL
    replied to Medvedini on last edited by
    #9

    @Medvedini Yes of course. When I said there should be different goals that means of course and a difference in squad values...

    OSM World Champion 2019&2020/WNT Winner 17/18
    0_1568384285062_45755.jpg

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  • Dovco_HandFD Offline
    Dovco_HandFD Offline
    Dovco_HandF
    replied to Adilmo Rocha on last edited by
    #10

    @Adilmo-Rocha said in [Crews] What do you think about the Crews?:

    @MenagerBL

    In summary we would have:

    1. Special leagues for battles;
    2. Missions to be completed for upgrading
    3. Prohibited transfers between members of the same group

    For item 1, I think there could be differences between teams. The G1 has to be stronger than the G3, which has to be stronger than the G5 and so on.

    Today there are cases where the G7 is equal to or higher than the G5 or where there are almost no differences between the teams ...

    I think there should be a fixed margin between each goal, such as:

    G1 = 60 Mi
    G3 = 50 Mi
    G5 = 40 Mi
    G7 = 30 Mi
    G9 = 20 Mi

    For item 2, I think that the missions can be a cool and motivating thing, but each level should provide a benefit to the group. It's the benefits that motivate more than challenges!

    All is ok but maybe a little change, buddy:

    G1 = 120 MLN
    G3 = 90 MLN
    G5 = 55 MLN
    G7 = 35 MLN
    G9 = 20 MLN

    Larger differences between the objectives.
    We must to remember, that the transfer masters - can quickly jump every higher goal.🦅

    dovcohandf.osm@gmail.com
    "Imagination is more important than knowledge...“ Albert Einstein!

    Adilmo RochaA 1 Reply Last reply
    1
  • Adilmo RochaA Offline
    Adilmo RochaA Offline
    Adilmo Rocha
    replied to Dovco_HandF on last edited by
    #11

    @Dovco_HandF

    Yes, I gave just one example.

    But remember that today we have an enormous ease of selling, evolving and buying players.

    My fear is that a G1 with 120 Mi goes very fast to 240 Mi while a G9 with 20 Mi would not exceed 60 Mi ... we would create a new problem, where it would be practically impossible for the G7 and G9 to win the G1 and G3 at a turn of Second round for example!

    Looking for today, where teams with 20 Mi or 30 Mi, reach the end of the battle with 200 Mi to 300 Mi ... A team starting with 100 Mi would easily reach 500 Mi or more!

    In adversity, some give up, while others hit records. Ayrton Senna

    Dovco_HandFD 1 Reply Last reply
    1
  • MenagerBLM Offline
    MenagerBLM Offline
    MenagerBL
    wrote on last edited by
    #12

    When I wrote my post I thought that this ''new'' battles should be played with this squads and without transfers, but ok... 🙂

    OSM World Champion 2019&2020/WNT Winner 17/18
    0_1568384285062_45755.jpg

    Adilmo RochaA 1 Reply Last reply
    1
  • Adilmo RochaA Offline
    Adilmo RochaA Offline
    Adilmo Rocha
    replied to MenagerBL on last edited by
    #13

    @MenagerBL

    No transfers no way! Battles need this to survive and remain a challenge to managers! 😉

    In adversity, some give up, while others hit records. Ayrton Senna

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  • Dovco_HandFD Offline
    Dovco_HandFD Offline
    Dovco_HandF
    replied to Adilmo Rocha on last edited by
    #14

    @Adilmo-Rocha
    I know. This is a normal at today in the battles that progress is often about 2000%, 3000%, maybe more!🦅

    dovcohandf.osm@gmail.com
    "Imagination is more important than knowledge...“ Albert Einstein!

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  • Adilmo RochaA Offline
    Adilmo RochaA Offline
    Adilmo Rocha
    wrote on last edited by
    #15

    Let's see more reviews!

    No one has spoken so far of the coins, the training camps, the space now destined for groups in the new forum ...

    In adversity, some give up, while others hit records. Ayrton Senna

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  • Adilmo RochaA Offline
    Adilmo RochaA Offline
    Adilmo Rocha
    wrote on last edited by
    #16

    @Stevie-McSteveSteve said in [Crews] What do you think about the Crews?:

    @Adilmo-Rocha Personally, I think that there should be more coins. Only for me though, and I'd give my crewmates a share.

    Without logic it! We are talking about serious ideas that really make some difference to the crews.

    In adversity, some give up, while others hit records. Ayrton Senna

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  • Aldy BrahmantyoA Offline
    Aldy BrahmantyoA Offline
    Aldy Brahmantyo
    replied to Adilmo Rocha on last edited by
    #17

    @Adilmo-Rocha

    I'm sorry for being late, I've just realize that I was invited to conversation group for WNT and WCC.

    1. To be honest, V3 influenced a lot of things in my crew. Some people in my crew still have dependency with V2 and then, they decided to inactive or even, retired from playing this game. But some people still survive and we try hard to survive in this game, some people try to earn some coins from offer, the other try to buy coins regularly, include myself. We need to consider very carefully to follow each tournaments or events because we have to spend coins effectively.
    2. How to keep survive from a crew in OSM is basically from the crew members itself. V3 is really extravagant than the previous version. Especially in battle or tournament, we need to spend too many coins if we want to have a competitive squad when it is compared with our rivals, especially at the same goal. That's why we have to spend more and more coins from scout and friendly match. From preparation day until the last matchday, we have to do it repeatedly. In my opinion, people who can buy or earn more coins will still survive because they shouldn't worry about "lack of coins". Consider and choose each tournaments or events carefully, to prevent the usage of more coins is one thing that me and my crewmates think nowadays.
    3. As we know, training camp is one of the factor why spending coins becomes excessive. Maybe the usage of training camp can be considered for the future. 4 training camps mean we have to spend more than 150 coins just for training camp, and it is still not include the friendly match, scout, etc. Friendly match between teammates and scout are fine in my opinion. Those two things are "the art" in OSM. I also agree about transfer prohibition between teammate. We've never thought about buy or sell our player to our friend and we never taught it to our member in every single battle, except we made mistake. How to increase the squad value is "the art" in OSM, no matter which goal of club that we take. For a newbie who always get low goal in battle (G7 or G9), I've never asked my teammates to help my club's finance, I'll do it myself, and I totally agree if the rules of transfer between teammate will be changed on the next phase.

    "A master has failed more times than a beginner has even tried."

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  • Lucas Pereira LPL Offline
    Lucas Pereira LPL Offline
    Lucas Pereira LP
    wrote on last edited by
    #18

    What do you think of your crew today?
    R - What most affects my team these days is the value of coins.Coins are very expensive and we have to spend a lot. We even here from Brazil that pays in reais the coins in europe they pay in euros, ie while there They pay 10 Euros (in 1125 coins), here we pay about 30 Euros or this is very expensive for those who play battles, because in a battle, to buy a player of the scout is 15 coins, I think it should decrease the value Of the coins and even the expenses, like the scout, had to be 1 coin to each player bought and to buy league player did not charge any coin.

    What suggestions would you give to improve the lives of the crews within the OSM?
    R - It had to be something to avoid for members to leave groups, you get a '' good '' member, hence a '' good '' group and take your member, I think this should be well thought out to prevent Members quit groups!

    What are the main changes in terms of rules and gameplay of battles?
    R - The same rule of Battlepedia but I changed some things like not being able to transfer between members of the same group, that is to say if it is a penalty.

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  • Adilmo RochaA Offline
    Adilmo RochaA Offline
    Adilmo Rocha
    wrote on last edited by
    #19

    Anybody else have anything to say? ❔

    In adversity, some give up, while others hit records. Ayrton Senna

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