[Crews] What do you think about the Crews?
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This topic was opened with the intention of knowing better what each crew thinks about the dynamics of groups currently. I think today everyone is already more familiar with the new version (V3) and have had enough time to know what happened to their groups!
For this, it would be good for everyone to answer the following questions:
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What most impacts your crew today?
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What suggestions would you give to improve the "lives" of the crews within the OSM? (Please think globally and not just for your reality)
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What are the main changes in terms of rules and gameplay of battles you would change (Training Camp, Scout, Transfers between members of the same group, Battlepedia, etc.)
Please do not use the words "unnecessary" and even make them with accusations against GB or its staff.
The focus here is to get as much content as possible so that it can be used in the future by GB for "possible" improvements for crews.
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Adilmo, it's very good and required topic.
Some thoughts of mine:
a) Because of fact that crew activities and crew battles are very important part of our game (especially for old players, and as I know many of them are still here for the sake of it) it would be great to create some new leagues especially for crew battles in order not to play in Albania/Honduras etc. This idea is from Russian forum where we are discussing it at present. Maybe it must be something as leagues which we have on world tournaments.
b) In order to avoid "varia leclio" maybe is it better to forbid inner transfers between teammates in official tournaments permanently? In other tournaments such possibility can be, at the discretion of organizer, why not.
c) and just a wish - to change the page of crew profile and to make it in accordance with new design. I am sure than GB is solving this matter now but I hope we won't have to wait it for agesThanks for your attention.
Medved. -
@Adilmo-Rocha
I repeat what we spoke in the chat. It is fantastic plan to check in The WNT games without transfers between crewmates. In version 3.0 skaut can to bring 3 players every session... It is a mathematic problem sometimes sell or buy someone for prize x 1,3. You know what I mean. So will be good idea if will be change rule in Battlepedia about transfers between crewmates: Total ban on transfers between crewmates and penalty for each transfer like other crime events. With these transfers is the most trouble... -
Adilmo :ok_hand_tone1: Nice topic.
I agree with most of that what Medved said, but on a different way.
Yeah, it's very boring to play battles always in same leagues (Albania, Honduras, Faroe Islands, Australia, Singapore...).
I think there should be created 7-8 ''fantasy'' leagues (to have enough for each round of a competition) with squads similar to squads we have on the OSM WC, but with goals 1, 3, 5, 7 and 9, not all the same goal like on the WC, that would kill the point of battles.
The squads should have very different player ratings, so every crew could show their tactics, experience, skills, power of improvisation etc.
I believe battles would become much more interesting.
For example goal 1 has in the squad deffenders with ratings 70, attackers with rating 90, middfielders with rating 65...Goal 9 has deffenders with rating 80, middfielders 90, attackers 60 etc.Also I think the ''Crew levels'' and critereas are pretty outdated and boring. I think crews with levels 9 or 10 won't agree with me, but that's my opinion. This critereas were introduced before years, maybe in that time it seemed untouchable, but today 90% crews fulfill all critereas except wining of CCL or something else which is also a bad rule I think because there is no chance for 99,9% crews in the game to do that even in the next 20 years...
There should be created new critereas and new levels for crews I think, for example 20 or 30 levels, so it would be more interesting for crews. You will need to complete different ''missions'' to go on next level. What is now a advantage of being in a crew with and level 10 for example? No difference, and there is no more place for improvement.
I played a another browser game for 4 years and there we had ''crew missions''. That could be made and here...For example a crew (when I say crew I mean on all the members together) must collect 10.000 wins, win 100 leagues, or 100 cups, and for completing a mission a crew get a amount of ''boss coins'' and can progress to next ''Crew level''.Transfers between crew mates should be forbiden permanently. It's a clear and simply rule. Nowdays when there happen some ''suspect'' transfers there are much complications to fix the situation. We don't need it.
I also hope the page of the crew will be changed and harmonized with the new version.
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@Dovco_HandF said in [Crews] What do you think about the Crews?:
I repeat what we spoke in the chat. It is fantastic plan to check in The WNT games without transfers between crewmates. In version 3.0 skaut can to bring 3 players every session... It is a mathematic problem sometimes sell or buy someone for prize x 1,3. You know what I mean. So will be good idea if will be change rule in Battlepedia about transfers between crewmates: Total ban on transfers between crewmates and penalty for each transfer like other crime events. With these transfers is the most trouble...
And if instead of banning transfers, a margin was applied between 1.3x and 1.4x or 1.5x?
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@Adilmo-Rocha said in [Crews] What do you think about the Crews?:
And if instead of banning transfers, a margin was applied between 1.3x and 1.4x or 1.5x?
I think that better will be prohibited any transfers between crewmates, my friend.
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In summary we would have:
- Special leagues for battles;
- Missions to be completed for upgrading
- Prohibited transfers between members of the same group
For item 1, I think there could be differences between teams. The G1 has to be stronger than the G3, which has to be stronger than the G5 and so on.
Today there are cases where the G7 is equal to or higher than the G5 or where there are almost no differences between the teams ...
I think there should be a fixed margin between each goal, such as:
G1 = 60 Mi
G3 = 50 Mi
G5 = 40 Mi
G7 = 30 Mi
G9 = 20 MiFor item 2, I think that the missions can be a cool and motivating thing, but each level should provide a benefit to the group. It's the benefits that motivate more than challenges!
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@MenagerBL said in [Crews] What do you think about the Crews?:
but with goals 1, 3, 5, 7 and 9, not all the same goal like on the WC, that would kill the point of battles.I agree, mate, I meant just that.
with gradation in a way smth like Adilmo said:@Adilmo-Rocha said in [Crews] What do you think about the Crews?:
G1 = 60 Mi
G3 = 50 Mi
G5 = 40 Mi
G7 = 30 Mi
G9 = 20 MiAs example, of course.
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@Adilmo-Rocha said in [Crews] What do you think about the Crews?:
In summary we would have:
- Special leagues for battles;
- Missions to be completed for upgrading
- Prohibited transfers between members of the same group
For item 1, I think there could be differences between teams. The G1 has to be stronger than the G3, which has to be stronger than the G5 and so on.
Today there are cases where the G7 is equal to or higher than the G5 or where there are almost no differences between the teams ...
I think there should be a fixed margin between each goal, such as:
G1 = 60 Mi
G3 = 50 Mi
G5 = 40 Mi
G7 = 30 Mi
G9 = 20 MiFor item 2, I think that the missions can be a cool and motivating thing, but each level should provide a benefit to the group. It's the benefits that motivate more than challenges!
All is ok but maybe a little change, buddy:
G1 = 120 MLN
G3 = 90 MLN
G5 = 55 MLN
G7 = 35 MLN
G9 = 20 MLNLarger differences between the objectives.
We must to remember, that the transfer masters - can quickly jump every higher goal. -
Yes, I gave just one example.
But remember that today we have an enormous ease of selling, evolving and buying players.
My fear is that a G1 with 120 Mi goes very fast to 240 Mi while a G9 with 20 Mi would not exceed 60 Mi ... we would create a new problem, where it would be practically impossible for the G7 and G9 to win the G1 and G3 at a turn of Second round for example!
Looking for today, where teams with 20 Mi or 30 Mi, reach the end of the battle with 200 Mi to 300 Mi ... A team starting with 100 Mi would easily reach 500 Mi or more!
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No transfers no way! Battles need this to survive and remain a challenge to managers!
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@Adilmo-Rocha
I know. This is a normal at today in the battles that progress is often about 2000%, 3000%, maybe more! -
Let's see more reviews!
No one has spoken so far of the coins, the training camps, the space now destined for groups in the new forum ...
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@Adilmo-Rocha Personally, I think that there should be more coins. Only for me though, and I'd give my crewmates a share.
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@Stevie-McSteveSteve said in [Crews] What do you think about the Crews?:
@Adilmo-Rocha Personally, I think that there should be more coins. Only for me though, and I'd give my crewmates a share.
Without logic it! We are talking about serious ideas that really make some difference to the crews.
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Well, money would make a difference...
I think there could be quite a burgeoning crew environment on here with some work.
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I'm sorry for being late, I've just realize that I was invited to conversation group for WNT and WCC.
- To be honest, V3 influenced a lot of things in my crew. Some people in my crew still have dependency with V2 and then, they decided to inactive or even, retired from playing this game. But some people still survive and we try hard to survive in this game, some people try to earn some coins from offer, the other try to buy coins regularly, include myself. We need to consider very carefully to follow each tournaments or events because we have to spend coins effectively.
- How to keep survive from a crew in OSM is basically from the crew members itself. V3 is really extravagant than the previous version. Especially in battle or tournament, we need to spend too many coins if we want to have a competitive squad when it is compared with our rivals, especially at the same goal. That's why we have to spend more and more coins from scout and friendly match. From preparation day until the last matchday, we have to do it repeatedly. In my opinion, people who can buy or earn more coins will still survive because they shouldn't worry about "lack of coins". Consider and choose each tournaments or events carefully, to prevent the usage of more coins is one thing that me and my crewmates think nowadays.
- As we know, training camp is one of the factor why spending coins becomes excessive. Maybe the usage of training camp can be considered for the future. 4 training camps mean we have to spend more than 150 coins just for training camp, and it is still not include the friendly match, scout, etc. Friendly match between teammates and scout are fine in my opinion. Those two things are "the art" in OSM. I also agree about transfer prohibition between teammate. We've never thought about buy or sell our player to our friend and we never taught it to our member in every single battle, except we made mistake. How to increase the squad value is "the art" in OSM, no matter which goal of club that we take. For a newbie who always get low goal in battle (G7 or G9), I've never asked my teammates to help my club's finance, I'll do it myself, and I totally agree if the rules of transfer between teammate will be changed on the next phase.
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What do you think of your crew today?
R - What most affects my team these days is the value of coins.Coins are very expensive and we have to spend a lot. We even here from Brazil that pays in reais the coins in europe they pay in euros, ie while there They pay 10 Euros (in 1125 coins), here we pay about 30 Euros or this is very expensive for those who play battles, because in a battle, to buy a player of the scout is 15 coins, I think it should decrease the value Of the coins and even the expenses, like the scout, had to be 1 coin to each player bought and to buy league player did not charge any coin.What suggestions would you give to improve the lives of the crews within the OSM?
R - It had to be something to avoid for members to leave groups, you get a '' good '' member, hence a '' good '' group and take your member, I think this should be well thought out to prevent Members quit groups!What are the main changes in terms of rules and gameplay of battles?
R - The same rule of Battlepedia but I changed some things like not being able to transfer between members of the same group, that is to say if it is a penalty.