Game Updates
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@specialone said in Game Updates:
@Majstor-Matt Do you've an account on OSM NL? If not, create a new one and you'll see that in lower divisions the difference is quite big
Again, I would like to state that we're looking into fine tuning / balance these values, but you're only looking at the higher division medals, where it's expected that you win pretty much ALL matches.
Do you guys really think that a 'linear' system common to all levels would make more sense? Where no matter which division you and your opponent are, you should always win huge amounts of medals and lose only a few?
I understand that progression is much quicker on first couple levels, which is also ludacrous as people finish one league on every slot and are already level 5 almost lol
Nobody is saying that it shouldnt be bigger loss than gain on higher divisions, that is okay. Problem is that there must be a noticable difference whether I am playing against another "Boss", Legend" (call it whatever you like) or wheter I am playing a lvl 3 manager. If you implement that noticalbe difference even those cheaters at top will have to think of a new strategy because mainly all their imaginary opponents are max lvl 6 due to inactivity.
So for example, If I win vs lvl 10 manager while being lvl 10 on my own, lets say I get 200 medals. If I win vs lvl 3 manager while being lvl 10 myself I dont deserve more than 50 medals.
In other way If I as lvl 10 lose to another level 10 manager I should get negative medals, but considering I played against other lvl 10 manager that should be around -500 medals. If I , as lvl 10 manager, lose to a lvl 5 manager then feel free to take -2000 medals from me if needed. See what we mean? That is our main problem, and that is why these cheaters in top 50 have easy way of mantaining their ranking.
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@majstor-matt said in Game Updates:
@specialone said in Game Updates:
@ruipsc5 There's already a difference when you play against a lower division manager or an higher division manager, but as you pointed it's probably a bit too small, so yes, we'll be working on balance it a bit more
A bit too small you say Thats understatement of the year There simply must be noticable and big difference, just as we need to notice a big difference when we are playing with goal 16 team in Spain, or if we play with Real Madrid. Currently sadly, there is no initiative and logic for anyone to take weak teams, and league will be even more empty than they are now
Oh and yeah, great to hear that you will be working on it, thanks
Doesn’t anyone at Gamebasics play these leagues? It’s not rocket science lmao.
Any leagues with a big difference in squad values these medals need to be done differently!
An example, (I don’t do screen shots) I’m top of the league with G13 in CCW (community league) all roughly Division 9 on medals. I’ve only lost two games………. The manager list shows I will get a massive 150 medalsloads are getting minus and at the end and losing games against all the same ranked managers
Personally I can ignore these medals, I don’t care if I’m rank one, or ranked 500,00k!
But what is the most laughable is how many people will get to high division regarding medals and leave the game because of this. GB and the people what thought of this idea really haven’t thought this through at all. Changing manager points for this is one of the biggest mistakes they have done in the 8 years I’ve played the game. Greed takes over brains and this one is a massive mistake and still they can’t see it. Go to spec savers lads please
You really need to leave things alone that are not broken
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@specialone If you replace it for the "expected" end of season award it would be more positive in terms of daily motivation, because you're not losing medals instantly and you will have to wait until the end of the season to earn your medals. Also, if you leave a league, you have to lose medals. For sure! I suggested that in one of the latest enquiries you guys made.
We don't want always win a huge amount of medals and lose a few. We just want a fair system where we lose a significant amount of medals when we play against lower divisions players, a not so significant amount of medals when we play against same division players and a lower amount of medals when we play against higher division players.
And relate it with your Goal vs Position status. If I am currently in a position above my goal or finish a league also above my goal in a league with 15 other active managers I simply just cannot have negative medals. But If I have a G13 Team and am currently 15th, then I have to be punished. It's not logic and it doesn't reflect the reality.
If you solve this problem the most part of your "problems" will end, because you will stop having negative or deconstructive feedbacks.
If you do it, all the players will believe that they can reach the top of the ranking if they occupy all the slots and perform well in all the slots.
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@ruipsc5
I totally agree with the proposed changes you suggest regarding the medals you gain/loose related to the opponents strength/division and also your own goal/position. This would make more sense for everyone.But I do not see any point in trying to obtain a good overall ranking anymore (other than 'eternal' glory), after GB has sacked the Top100 achievement.
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@bvbperegrinus_nl Hey! Thanks for the feedback.
It will be a new and different ranking where you have to perform really well and be really active in the game.
It's important that the new players feel they can achieve the top of the ranking in 6 to 12 months. If it's impossible to reach it or it takes years to achieve it... then they will not be interested.
I see it like the ATP Tour. If you win the Masters 1000 and the Grand Slams tournaments you know you will reach the top of the ranking. It can be the same here as long as you play in competitive leagues with active players.
Thanks!
PS - Good luck for the game against the Czech Republic!
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@ruipsc5
I think I need to wish you all the luck (or not)... as I am actually Belgian (Flemish)!May the best team win.
I only hope you are not planning to do a Closed Training and/or go on a Training Camp last minute.
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I'm going to Sevilla to watch the game live! Just got a last minute ticket! I'm really happy!
Closed training and 631A CA to surprise you guys!
I don't wish you good luck, then. ahahahah
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@ruipsc5 congrats Bro
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@lirind hi, l have a question. How calculate the division points? Please lead me
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NEW TOURNAMENT: ASIAN CHAMPIONS CUP 2021
The Asian Champions Cup 2021 started this week and is now also available in OSM!Last season, The South Korean club Ulsan Hyundai won the title, winning 2-1 against Persepolis of Iran in the final! Are you going to defend the title with Ulsan Hyundai? Or do you choose another club like Al-Hilal or Esteghlal?
Check out the Tournaments tab, choose your favorite team, and let's see if you can win!
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@koningco said in Game Updates:
@specialone
Can you (or someone else from the staff) please respond to my message about transfer workers that take place just before match time? See my post at 13:10 in this topic: https://forum.onlinesoccermanager.com/post/1126035I hope the staff won't miss this message now that the discussion about medals started again here.
Hey mate, did you manage to get any info or statement about this? I started having the same problem, transfers literally 10mins before the game simulation.. It is really tricky If you dont have time to make changes in your line up at the right moment...
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@majstor-matt No response from GB or Admins so far...
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This is so bad if its an update for transfer worker.
Please, can any of the admins answer the question, why do transfers take place in the middle of a match simulation?Thanks,
Regards -
@ialeksandari said in Game Updates:
Please, can any of the admins answer the question, why do transfers take place in the middle of a match simulation?
can you provide an example? (when it happened, league number, ecc..)
there aren't market sessions during server simulations, maybe some other manager made a purchase? -
@daniele-benjiamin said in Game Updates:
can you provide an example? (when it happened, league number, ecc..)
there aren't market sessions during server simulations, maybe some other manager made a purchase?Its happening in my battle league that is currently in progress. Last transfer workers after the timer for the game ends and merely 10mins before match sim which is around 20:43.
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@daniele-benjiamin
I think this is it, player Trippier. Transfer that happened while "Match in play" in my battle league: Evil Empire vs ClujNapoca Team
And this is not the 1st time, 2-3 times before this one.
Other managers also made complains about this, but no one responded.
Osm is like Ghost Town when we need answers.. -
@daniele-benjiamin
Hello Daniele,I posted about these transfer workers around match time earlier. See this topic on the support part of the forum:
https://forum.onlinesoccermanager.com/topic/63025/transfer-workers-just-before-match?_=1625079975709And it happened again today at my team Rotherdam United.
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I wouldn’t expect help on the workers before sim issue. Least one staff has replied and will try.
Abit of advice to help with it……….
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If you have time count how many workers have happened (always 8 per day so you know if to expect one or not)
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Don’t have players on the list in your starting line up if you can’t be around or have no good replacements. Just have your substitutes on the transfer list.
Not ideal but it will help with your starting line up.
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@koningco yes, upon requests and suggestions from users, transfers rounds have been adjusted in a way that all rounds occur during daylight, so last rounds could be close to match simulations...so be careful to not line up players that are on transfer list, or to not set on transfer list players that you want to use in next match